QJ.net writes:
"The RPG genre is one of the most immersive (read: addictive) game types around - with long gameplay hours and extensive plots. Being such, RPGs can amass their own fanbases, making it a bit tricky to take a piece of the pie especially when you've got a new title.
One title has piqued our interest (or at least, this writer's) and we were lucky we scored an interview with the creators. We had a chance to sit down with James Seaman, Managing Director at TopWare Interactive to talk about their upcoming video game, Two Worlds. We're sure you've been expecting some news about what's going on with the innovative RPG. Why innovative? Well, let's see... Two Worlds packs a persistent world, immense in-game environments to explore, no loading times, and other features that are surely considered new to the RPG genre. We got into a lot of things about the game like character progression, multiplayer modes for both the PC and Xbox 360 versions, and release dates.
We'll quit the prattle so you can read the entire interview. It's pretty beefy, so you better keep your eyes peeled. You might find some interesting stuff in there. (Plus, Mr. Seaman's sense of humor didn't go unnoticed here at QJ Central.)"
Ethan Butterfield from GameGrin wrote "Has there ever been a point when you’ve looked through your gaming library and wondered, “Huh, whatever happened to this title?"
First one was garbage. The second was a janky cheese-fest. And then their follow-up release, Raven's Cry, wasn't even complete at launch; doing so badly they re-released it under a new title more than a year later ... still not complete.
I'm probably in the minority but I loved the second one! I acknowledge that it wasn't a great game but I enjoyed it thoroughly and even platinumed it >_<
The first one was pretty bad, but I enjoyed the second despite its flaws. A bit rough around the edges, but it was a pretty decent RPG.
"Two Worlds is a weird game. But that’s fine, because that’s why it’s worth talking about.
"It didn’t sit with critics all too well on its release back in 2007, but take a quick look at its GoG page and you’ll find glowing review after glowing review.
"Along with many people, I also like it – even though it's absolutely terrible."
There's something genuinely great about a game that's so bad it's good - probably because it's a rarer thing to find in gaming than, say, movies.
Back in the day I got obsessed with a really weird FPS called PO'ed. It was rubbish in so many ways, but it had more personality and character than pretty much any other shooter I've ever played.
Ignoring the cheesy dialog, the PC version of the first Two Worlds was actually a good game. The 360 version was a complete mess though.
We all like to play video games with our friends. However, there are many games that will strain a relationship as players struggle to work together. This list commemorates the most frustrating games to play with a friend, or anyone for that matter.
Wahoo!
August = BioShock
September =, uh, I for got the name...oh yeah! Halo 3!
October = GTA4
November = Assassion's Creed
Not to mention COD4, Mass Effect, Blue Dragon, Turok, Area 51, HL:Orange Box...I could go on and on
dam maybe I will consider this game. Now, hopefully, it has an official release date of july 21, earlier than I expected, I might pick it up. I was worried about all the bugs and glitches and graphics and how it would run on the 360.
I need a Oblivion replacement, because Oblivion is getting too repetitive with dungeons look a likes, repetitive voice acting from A.I., Human enemy A.I. and creature A.I. with the same tactic running towards you and eating your projectiles like arrows and fireballs for example, and too much loading in each area. Oblivion has no Dragons physically in the game and no horseback combat which surprises me from a game set in the medieval times. I think it's good that Two Worlds creatures don't respawn Its too annoying in Oblivion when I have to face a rat after another rat!!!!