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250°

StarCraft II Beta Key Wave 4 Possible?

A few days ago, Dustin Browder told VG247 their goal is to maintain a flow of 10,000 beta testers, and they don't have them yet. Even if that was the case, if the numbers go down due to some people not login to play, they might invite more people.

This is not a given, however.

On the other hand, Blizzard have promised other way to get beta keys.

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Medievaldragon5151d ago

It's totally implied there will be more waves. I know some people wrongly interpreted what Browder said as : we already got 10,000 players so there's no more waves.

Leord5151d ago

Well, people are pessimists...

Terrice5151d ago

Indeed, I always thought there'd be more waves too :)

Cogo5151d ago

Well, considering the second wave brought the numbers from like 2000-3000 to 7000-9000, it's not hard to interpret it that way.

Another 1000-2000 online accounts at the same time might translate to another 3000-6000 keys per region of the beta. Mostly opt-ins ofc.

UIOP5151d ago

I luckily already got a key, but it is at least a small hope for those that still haven't got one.

DJDarkstar5151d ago

Oooh nice :) would be good to get in hehe.

Eoweniel5151d ago

This is probably really exciting for those who've been dying to play Beta... :)

Good luck, 4th wave!

Cogo5151d ago

Speaking of. I am surprised so many non-sc-fans had opted in for beta in the first place. Hopefully it's mainly SC fans left :P

Leord5151d ago

I'm looking forward to Blizzard starting those ALTERNATE ways of getting keys, like contests etc.

So people who WANT the beta gets in, not a bunch of people who never played SC1.

UIOP5151d ago

I agree.
Looks like they have plenty of keys to spare, so a bunch of contests would be nice :)

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170°

$15 horse for WoW made more money than StarCraft 2: Wings of Liberty

Jason Hall, currently an indie developer and former Blizzard employee, has been sharing some really interesting stories from his long career in the industry for a while now. Some of them are truly insightful, while others may seem depressing.

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Emilio_Estevez156d ago WhoDisagree(0)Agree(0)
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Sciurus_vulgaris155d ago

I’m a little shocked that StarCraft 2: Wings of Liberty sold only around 6 million copies. The original StarCraft did over 11 million. Maybe Blizzard was too leisurely in releasing StarCraft 2? Starcraft 2 came out 12 years after it’s predecessor.

Plague-Doctor27155d ago (Edited 155d ago )

Im surprised too. Starcraft was still a huge name in 2010. It was kinda the only new RTS around and other genres like MOBAs hadn't really kicked off yet. I do remember at the time sentiment around the game was
pretty angry the game was being split into 3 but I doubt that would have impacted sales to that degree

Sciurus_vulgaris155d ago

For a long time I believed StarCraft II sold on par or better than its predecessor. There was so much hype for the game. Plus it had a pretty strong E-Sports scene for a few years.

Myself and half a dozen friends all bought StarCraft II: Wings of Liberty and played it religiously for a full year. While I bought the expansions, most of my friends did not. RPGs seem to be a generally low selling genre.

Nerdmaster154d ago

I'm not shocked at all. This was an early example of Blizzard being greedy. Instead of releasing a complete experience, splitting Starcraft 2 in 3 parts so it could make us purchase it 3 times if we wanted to know the whole story and play story mode with the other races.

Sciurus_vulgaris154d ago

I originally had that stance. However, Wings of Liberty, was just as long, if not longer than StarCraft 1. The expansions were of decent length too and added a good amount of additional content.

il-JumperMT155d ago

and people wonder why we are having mtx in everything. i blame the people who actual buy them.

Nerdmaster154d ago

It's interesting he used Brazil as an example of the importance of regional pricing. Nowadays many companies on Steam are setting their prices in Brazil as high as, if not more than, their price in USA. I simply refused to buy a few games when I noticed that's the case.

Extermin8or3_154d ago

This right here is the fucking problem.

154d ago
160°

20 Best Sci-Fi Games of All Time

The best sci-fi games ever made range from diving into the depths of humanity to finding hope among the stars.

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rlow11136d ago

Don't really agree on Dead Space being number one. But usually come down to preference. Alot of good games on the list. I was hoping to see Aliens vs Predator by Sierra on the list, as it was a great game. Anyways for me the number one is still Halo but Mass Effect was really good up to the infamous ending of the third game.

Rebel_Scum1136d ago

I would put Flashback on my list. Its got such a great tone and background design. The cutscenes were pretty good too.

1135d ago
Master of Unlocking1135d ago (Edited 1135d ago )

DEAD SPACE 2 as number 1? Really? I've only ever played DEAD SPACE 1 (without finishing it) and, sure enough I liked it a lot, and have been yearning for getting to grips with an hd remastered trilogy for the PS4/XBox One/PS5/XBox Series X/S, but what about Deus Ex Human Revolution & Mankind Divided? Alienation (to quench our thirst for twitching fingers' top-down dual-stick shooters)? Or even Cyberpunk 2077 (once the game has been re-released and all the kinks have been ironed out)?

If not at the #1 spot, it seems to me these games deserved to be on the list somewhere.

But what really strikes me as unfair is, if you're going back to the PS3/XBox 360 era with DS2, how could you forget to mention Killzone 2 & 3? The Resistance games? When it comes to Sci-Fi FPS, it's inadequate not to pay your respects to those stellar franchises! Heck, even the Crysis trilogy should've been there IMHO.

140°

Starcraft Mass Recall is a Starcraft Remake in Starcraft 2, Version 8.0 available for download

A team of modders is working on a Starcraft Remake in Starcraft 2, and has released a brand new version of it.

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