20°

Eidos Montreal On Designing Deus Ex 3

GDC 2010: Art director on how the Icarus myth influenced the cyberpunk prequel, trying to come up with a distinct visual look, and Heavy Rain's scary characters; confirms Human Evolution subtitle.

Read Full Story >>
gdc.gamespot.com
Create Report !X

Add Report

Reports

20°

80 Percent Off on Dues Ex Collection on Steam for Limited Time Only

Steam is offering a huge discount on Dues Ex collection right now and clock is ticking as it is only available for less than two days.

Read Full Story >>
trendymatter.com
Create Report !X

Add Report

Reports

✔ Fixed
Add/remove tag
add game tag
Geobros3156d ago WhoDisagree(0)Agree(0)
+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community3156d ago
160°

Deus Ex: Human Revolution CGI Q&A

Following the release of the latest Deus Ex trailer, IncGamers managed to get some answers on some of what was revealed.

Read Full Story >>
incgamers.com
Create Report !X

Add Report

Reports

Dorjan5154d ago

this will rock harder than a... well rock!

thetamer5154d ago

This is going to look and play amazing!

Fyzzu5154d ago

Ooh. Intriguing stuff. Bits of it are pretty obvious to anyone who's played Deus Ex, but there's some good stuff in there.

AndyA5154d ago

Not the most subtle metaphor in the trailer.

akiraburn5154d ago

Wow, I had no idea a new trailer came out yesterday. I was just talking about DX3 earlier with a few friends. Really glad they included the line about more to be revealed at E3, since there is still a lot that I think everyone wants to know and see.

I still don't know completely how to feel about DX3 though. Being an enormous fan of the first game, I am concerned about some of their choices so far with this one. One of the main things is their design choice with the regenerating health. I see a problem with this, due to the fact that now damage won't be variable on different body parts, whereas in the original, where you got shot, attacked, or in general took damage from would be reflected in the menu showing the health each body-part was at, and it would directly affect things like how precise your aim could be, how fast you could run, etc.

So I am unsure if they are making the best design choice by removing health management from DX3. I think most people liked the health management system in DX1, but since we haven't seen DX3 in action, it's mostly speculation at this point whether it will be a good or bad move to change things.

I am also unsure of their choice to immediately make the game available on all platforms. I believe it will be an awesome game, and I definitely think everyone should get the chance to experience it no matter what, but I personally think that focusing on PC first would yield the best experience and then to work on rebuilding the game's engine to be optimized for PS3 and 360 afterward would be the best route. If this were most any other franchise, I probably wouldn't care how they handled it, and I'm not saying this for any other reason than wanting them to make the best product possible and making it available to everyone.

Using the past as an example, they made DX1 on PC only to begin with, then brought it to console later, and that's considered one of the greatest games of all time. Deus Ex 2 was made with the intention of being a multiplatorm game, and had immense amounts of technical issues on PC, and often has been regarded as either one of the worst design choices for a sequel, and/or if nothing else just a pretty mediocre game compared to the original. Thus this is why I have concern for this choice on DX3.

That's not to say that "no game can come out and be amazing on all platforms", because Batman:AA will definitely prove that statement wrong. I just think that with this franchise, it may be best to utilize the full amount of development time to crafting the game and all it's mechanics, then figure out how to get it looking and playing best on consoles afterwards. That's my thoughts right now, but all that could change come E3. They may show that they can create the game being strong overall. I guess we'll have to wait and see. Regardless I really look forward to seeing the world they craft, and overall I like to be optimistic with this and believe they will handle the franchise well.

Show all comments (7)
30°

Hooked Gamers Preview: Deus Ex 3

After the fallout of the Ion Storm-developed Deus Ex: The Invisible War, it's hard to understand why Eidos would want to take another stab at the franchise. A series, to the eyes of many, that has only one great game to its name. Well, their bravery's worthy of admiration, or they're just out of their minds. It is an uphill battle for Eidos Montreal with Deus Ex 3 and it is hard to figure just how they will appease the existing fanbase with the wide range of changes in store. Currently, it's hard to tell how this game will turn out, but it's easy to fall into skepticism considering what has been confirmed already.

Read Full Story >>
hookedgamers.com
Create Report !X

Add Report

Reports