This week at Game Developers Conference, OnLive announced that their cloud-based gaming platform would be arriving on June 17, 2010. The company first unveiled the service last year, sending waves through the industry with their promise of games streaming to any device, running at high-specs, with absolutely no lag. Speaking to an audience of developers and members of the press, the OnLive team talked more about how the system works, how developers can bring their games to the service, and their new software development kit.
Highwater has some good writing and atmosphere, but the light exploration and turn-based battles don't feel particularly engaging.
After a demo at PAX East 2024, we sat down with Visions of Mana producer Masaru Oyamada to talk about the Mana series as a whole.
XDefiant will feature three new weapons per season! Dev confirms lobbies won't disband after matches and explains how it'll work.