430°

Killzone New Developer Interview

There's a new developer interview up at Killzone.com.

Interface Designer, Martijn Venrooy talks about his experience at Guerrilla Games and what he's working on now. Twice a month, they interview a Guerrilla employee about the Killzone franchise, working at Guerrilla, and game development in general. This week, they dragged and dropped interface designer Martijn Venrooy into the interview chair to answer a few questions.

....

Please tell us a little bit about your role at Guerrilla.

My role as interface designer is to make sure all interactive things like menu screens and in-game (HUD) elements are easy to use and behaving correctly. All things are worked out in different stages: it starts with a functional design, next step is to create a visual design for it, after that's done coders will do their thing and it ends with applying animations to it.

What areas within your role are you most focused on at present?

As we speak I'm pretty busy with Killzone for the PLAYSTATION®3. There's always an icon which needs be enhanced or some screens that need a design update. There's enough work to do!

How deeply involved were you with Killzone: Liberation?

I jumped in when the production started, which means after the first playable was delivered. First I worked on enhancing the HUD visuals, later on the design of the menu interface. Overall it was great to be part of the project, I really enjoyed working on it.

How do you feel about the way that Killzone: Liberation was received by the public and Press?

The moment the reviews came in, both from the offline and online media, was one big rush! It doesn't get much better than big gaming sites like IGN and Gamespot rewarding you with good scores. That gave us a lot of energy. Every day plenty of new reviews came in, most of them enjoyed it. To be honest I'm pretty proud of that. In the end you're trying to create a game which will be played instead of shelved.

Which aspect of Killzone: Liberation do you feel most surpassed your expectations?

The multiplayer frenzy is amazing! Can you imagine that when the game was out in the stores, we as developers were still playing the different multiplayer modes during lunchtime? The co-op mode is fantastic as well. If you're commuting, two persons, a train and two PSP systems with Killzone: Liberation is a great combination.

If you were responsible for a sequel to Killzone: Liberation which feature would you most like to see changed or added?

That's a good question. There's plenty in the game already, but maybe more missions with the tank? I enjoyed that a lot.

Which Killzone: Liberation level did you enjoy the most?

Actually I think the Chapter 5 addition, which is downloadable now, is really good. The underground levels with the train station in mission 5.2 are stunning if you ask me.

Which Killzone Universe character is your favorite and do you think we'll be seeing more of them in the future?

To be honest I can't wait for the next-gen variant of Evelyn, can you?

If you ruled planet Helghan for a day, what would be your first order of business?

"Prepare for war!"

Read Full Story >>
killzone.com
Hydrolex5998d ago

You have to expect what would happen to a game that costs 20$ mil !! for sure it cannot be done on 360. I'm not talking about 360 Cell and Graphic Im talking about the space that this game takes. This game is probably around 25GB.

Lord Anubis5998d ago

hey do us a favor and post the entire interview because the website takes a millennium to load. :(

warfed5998d ago

Please tell us a little bit about your role at Guerrilla.

My role as interface designer is to make sure all interactive things like menu screens and in-game (HUD) elements are easy to use and behaving correctly. All things are worked out in different stages: it starts with a functional design, next step is to create a visual design for it, after that’s done coders will do their thing and it ends with applying animations to it.

What areas within your role are you most focused on at present?

As we speak I’m pretty busy with Killzone for the PLAYSTATION®3. There’s always an icon which needs be enhanced or some screens that need a design update. There’s enough work to do!

How deeply involved were you with Killzone: Liberation?

I jumped in when the production started, which means after the first playable was delivered. First I worked on enhancing the HUD visuals, later on the design of the menu interface. Overall it was great to be part of the project, I really enjoyed working on it.

How do you feel about the way that Killzone: Liberation was received by the public and Press?

The moment the reviews came in, both from the offline and online media, was one big rush! It doesn’t get much better than big gaming sites like IGN and Gamespot rewarding you with good scores. That gave us a lot of energy. Every day plenty of new reviews came in, most of them enjoyed it. To be honest I’m pretty proud of that. In the end you’re trying to create a game which will be played instead of shelved.

Which aspect of Killzone: Liberation do you feel most surpassed your expectations?

The multiplayer frenzy is amazing! Can you imagine that when the game was out in the stores, we as developers were still playing the different multiplayer modes during lunchtime? The co-op mode is fantastic as well. If you’re commuting, two persons, a train and two PSP systems with Killzone: Liberation is a great combination.

If you were responsible for a sequel to Killzone: Liberation which feature would you most like to see changed or added?

That’s a good question. There’s plenty in the game already, but maybe more missions with the tank? I enjoyed that a lot.

Which Killzone: Liberation level did you enjoy the most?

Actually I think the Chapter 5 addition, which is downloadable now, is really good. The underground levels with the train station in mission 5.2 are stunning if you ask me.

Which Killzone Universe character is your favorite and do you think we’ll be seeing more of them in the future?

To be honest I can’t wait for the next-gen variant of Evelyn, can you?

If you ruled planet Helghan for a day, what would be your first order of business?

“Prepare for war!”

Lord Anubis5998d ago (Edited 5998d ago )

thank you.
bubble for your kindness.

HydroBoy5998d ago

this isnt new i seen this sumwhere b4..plus he doesnt really say much bout ps3 version..Boring

Show all comments (16)
230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

Read Full Story >>
blog.playstation.com
SullysCigar206d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor205d ago

Can’t wait for their next franchise

SullysCigar205d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg205d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz149205d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance1138205d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim205d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC205d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance1138205d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle205d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix76205d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years