From the very start, the first thing that sticks out in Darwinia+ is the 1980s computer graphics look. The player attempts to save the Internet's Darwinian population from a computer virus that is killing off the inhabitants. The real-time strategy gameplay is blended with frenetic combat and collecting to save the universe inside the Internet. While it may look simplistic, Darwinia+ requires thinking ahead, and looking through the entire level before starting will only benefit players later on. Containing both Darwinia and Multiwinia, Darwinia+ was an overlooked RTS game when it originally released half a decade ago, but comes alive on Xbox Live Arcade. Darwinia+ will interest RTS fans more than casual gamers.
Chris Delay and Mark Morris of Introversion Software talk about Prison Architect, babies and where Darwinia went wrong.
After nearly a decade of living, breathing and sleeping Darwinia, indie studio Introversion gave it a send-off in style: they created Darwinian torture porn. But Darwinia will be sorely missed - and here is why.
Mark Morris – the business mind behind Introversion – has declared at GDC that he doesnt believe the team would ever work alongside industrial giant Microsoft in the future.
"but they don’t back it up with sales.”
So, I guess the 360 audience has something to do with the low sales..
Even though ms offered promotions and deal of the week discount for the games, I don't see how Introversion can blame ms for not being able to back it up with sales..
Seriously... who the f*** are these guys, and why are they blaming MS for sh*tty sales for their sh*tty games???
I don't see how MS making you work for better production value is bad
this just sounds like someone with sour grapes because their game didn't sell