A world drained of color confronts you in Kaleidoscope, by the three-man studio of Morsel. As a Dream-Build-Play finalist, Kaleidoscope has well earned its indie chops, but does its gameplay fulfill the playfulness set forth by its visual design?
Eurogamer's latest Xbox Indie Games Roundup has reviews for Earth Shaker, Inevitable Outcome, Kaleidoscope, Adventures of Sid and Brethren of the Coast.
Ashley K. writes, "Kaleidoscope is the kind of game you'd expect to find on the Wii. In fact, in many ways its story is similar to De Blob, which was released for Nintendo's latest console in 2008. However, Kaleidoscope is a platformer that borrows elements from classic platforming games, while adding a touch of its own charm and a great soundtrack that makes it an absolute joy to play.
The story for the game is pretty basic. You play a small black ball of fluff named Tint who must restore color to the world, one stage at a time. The world is divided up into four sections with equally distinct graphics, so much so that it's reminiscent of platformers like Super Mario 3 in which you journey through different themed worlds to accomplish your objective."
This seems a game you can't help but play with a grin so huge that if it got any bigger your face would be cut in two.
Cat writes: Sometimes technology lets us down. I'm not talking about red rings, yellow lights or even the great white unicorn of failure sightings: a busted Wii. No, this time it's my recording of my time at the XNA booth at PAX. After spending one great big jam-packed hour with the reps, six games and one of the game finalist developers, the whole thing is lost to the tech ether. My time there, however, was way too much fun to not relive, even if it lacks the punch of quotes and footage. Indie games just rock too hard to be confined by such things. The Dream.Build.Play Challenge is for independent and hobbyist devs, and gamers dreaming of bring a game to life. Using XNA Game Studio they create a game for the chance at a piece of the $75,000 cash prize and having their game published on XBLA. This year's competition saw over 350 entries spanning over 100 countries, and I can hardly imagine the depth of quality in that submission pool after seeing what the finalists delivered.
Off topic, but whatever happened to LBP type game? Seems like its completely fallen off the radar. hasn't it been released?
Not Magnetic Mind. It was its own make-your-own-game-game and not part of any competition. Kuju doesn't turn up anything relevant either.