Official Plystation Magazine have published a rather interesting preview of Burnout Paradise in their July Issue (007). The preview reveals LOADS of new information regarding features of Burnout Paradise for the PS3. Below is a rundown of what to expect in Paradise.
Paradise City is 70 kilometres square.
No more huge yellow markers directing you where to go, instead players will have to use the on-screen map (which shows the objective but not the route) to find their way.
Introduction of a handbrake.
The Playstation Eye or Eyetoy will be used to capture a picture of the opponent you just took down and also to capture your image as you take them down.
Met with derision from existing Burnout-series fans at the time, Burnout Paradise remains arguably the greatest open-world racing game of all time. Here's why.
I played through the remaster quite recently. It's not as good as I remember, but I think a lot of that is because the "open world" thing was still pretty fresh back then.
I do think there's a gap in the market for a game like Burnout. With the new gen they could really make car damage a huge selling point again.
Burnout paradise remastered and original are my favorite, i got the platinum trophy for both games the nighthawk is my favorite car
Personally don't give a shit for open world racers. Give me a new Motorstorm, Split second, Outrun.
Cultured Vultures: The Burnout series has plenty of great games to play, but which one is definitively the best? We're here to rank them all.
I think the crash mode should comeback. Tryng to make the most damage was very cool.
Burnout 2 should be above 3 imo. The aftertouch takedown mechanic slowed down the gameplay too much in 3.
I love Takedown, Revenge, and Paradise. Dominator was okay, but it clearly felt like a B-tier game.
After playing those awesome games, I went back to try out part 1 and it was rough. I didn't like the controls (whereas the others felt perfect to me), the elevator music was generic and not enjoyable to listen to.
Finally the game's difficulty was extremely high. I could beat all single player races in Takedown, Revenge, Paradise, Dominator, but could not get first place in the very first race for the first Burnout game. It demands perfection and one slight mistake is all it takes to lose. I have yet to play part 2, but I'm hoping it's more like part 3 than part 1.
Burnout Takedown is my favorite racing game of all time. My wife was addicted to crash mode.
No more Need For Speed, it's time to bring back Burnout.
Its long long overdue but the problem is its just not a big money spinner. Thats why EA ditched it. Alex Ward has gone his own way with Three Fields Entertainment & made Dangerous Driving but its very low budget.
Burnout with real life car mechanic costs sounds about right if you want EA to go for it.
Here's the thing, EA is sitting on so many great IPs i would like to return, but at the same thing i feel like modern EA would find a way to ruin it. Besides Respawn, EA hasn't dropped anything good for almost 2 generations IMO.
Absolutely loved these games back in the day. Paradise was good too but didn't quite have the feel of the old games
Kool new features but REPAIR shops!? In Burnout? While all this is great news, I hope they dont make it more multiplayer MMO focused. Also, hopefully they add split screen multi player this time.
The series is becoming more like the Need For Speed series. The constant fast paced driving action could hurt from this revision.
"There will be shops and services placed around Paradise City.
* Petrol Stations to refill boost.
* Body Shop to repair damage.
* Paint Shop to change car colour."
So, drive till there slowly k. Then where'S the SPEEEEEEEDD!??