PSUni:
"When we found out that God of War III's cutscenes wouldn't contain any CG trickery, we still questioned whether the in-engine scenes would be pre-recorded and played back as videos (ie. pre-rendered.) When we further discovered that God of War III would be on a dual-layer Blu-ray, we felt that we had further evidence to point towards the huge amount of disc space required for FMVs, but now Sony Santa Monica has corrected us."
GOD OF WAR 3 Goty 2010!!!!!!!!
"however some scenes were just to epic to run real time and thus are recorded videos."
Well, thats interesting. Im wondering how they've built they're engine to have most cut scenes in real time and still have no loading. From what Ive seen in most video games you either have to have one or the other (MGS4, Gears, Uncharted...). Anyways their engine seems very versatile, impressive.
Edit: @ plastica
thanks, yeah that makes a lot of sense. Having some baddies or a simple puzzle in a cavern or hallway would definitely mask loading times well. In fact I think GOWII did that as well, just dont see it in other games...
Not so good with the tech speak. Is this bad? does it affect gameplay? Does it take away from the awesomeness? If not who really cares?