It's fun to explore and analyse each Terran unit, and building tech tree; but more thrilling to find out new changes to the tech tree, and figure out strategies with the newer units and their abilities/upgrades.
In old-school Starcraft: Brood War, you needed to build a Command Center, and a Silo add-on, plus a bunch of other buildings to build a Nuke. Its cost in minerals, vespene gas, supply depots and time length was more than it was worth if you lived long enough to even attempt that strategy route. A two-word sentence can make dreaming of nuking your opponent nigh impossible: Zerg Rush.
With StarCraft II, all those "gosu" Terran players are up for some awesome Nuke galore experience if you manage to build your initial defense/offense to go with the Nuke Strategy.
Jason Hall, currently an indie developer and former Blizzard employee, has been sharing some really interesting stories from his long career in the industry for a while now. Some of them are truly insightful, while others may seem depressing.
I’m a little shocked that StarCraft 2: Wings of Liberty sold only around 6 million copies. The original StarCraft did over 11 million. Maybe Blizzard was too leisurely in releasing StarCraft 2? Starcraft 2 came out 12 years after it’s predecessor.
and people wonder why we are having mtx in everything. i blame the people who actual buy them.
It's interesting he used Brazil as an example of the importance of regional pricing. Nowadays many companies on Steam are setting their prices in Brazil as high as, if not more than, their price in USA. I simply refused to buy a few games when I noticed that's the case.
The best sci-fi games ever made range from diving into the depths of humanity to finding hope among the stars.
Don't really agree on Dead Space being number one. But usually come down to preference. Alot of good games on the list. I was hoping to see Aliens vs Predator by Sierra on the list, as it was a great game. Anyways for me the number one is still Halo but Mass Effect was really good up to the infamous ending of the third game.
I would put Flashback on my list. Its got such a great tone and background design. The cutscenes were pretty good too.
DEAD SPACE 2 as number 1? Really? I've only ever played DEAD SPACE 1 (without finishing it) and, sure enough I liked it a lot, and have been yearning for getting to grips with an hd remastered trilogy for the PS4/XBox One/PS5/XBox Series X/S, but what about Deus Ex Human Revolution & Mankind Divided? Alienation (to quench our thirst for twitching fingers' top-down dual-stick shooters)? Or even Cyberpunk 2077 (once the game has been re-released and all the kinks have been ironed out)?
If not at the #1 spot, it seems to me these games deserved to be on the list somewhere.
But what really strikes me as unfair is, if you're going back to the PS3/XBox 360 era with DS2, how could you forget to mention Killzone 2 & 3? The Resistance games? When it comes to Sci-Fi FPS, it's inadequate not to pay your respects to those stellar franchises! Heck, even the Crysis trilogy should've been there IMHO.
A team of modders is working on a Starcraft Remake in Starcraft 2, and has released a brand new version of it.
Nuclear Launch Detected!
Man, that's easy peasy!
I'd never nuke in the past, but this is really cool!
If a noob can get a nuke ready in 5:30 minutes, a pro-gramer can probably shorten that time quick. really cool to see nukes out that early. that can prompt zerg/protoss to rush before that happens
So far I only used nukes once to humiliate an opponent. I must say I've been tempted to build like 5 ghost academies since...
Wow nice a Nuke thats cool :D i luv nukes in Command and Conquer :P