Some games seemed designed to push you to your wit's end. A lack of checkpoints, instant deaths, ungodly attacks and more are thrown at us gamers to keep us from achieving total victory. This is a list that celebrates (or mourns, depending on how you look at it) the top ten controller smashing moments on the Xbox 360.
While Treyarch has seemingly already killed off the current Call of Duty Zombies crew, there may be more to their fate than meets the eye.
The Witcher 3 released a special item for its 10th anniversary, and it's hopefully a sneak peek at The Witcher 4's launch plans.
The "New Wild Hunt Release" that they are referring to are the controllers, and wanting to see more stuff like special edition controllers for The Witcher 4.
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.
I didn't want to make the headline too long but it is referring to game related moments. =)
Although that would be correct, the RROD is infuriating. Luckily, it has been taken care of (for the most part) by Microsoft. The problem was making the system work at an acceptable rate took roughly 4 years.
Whenever someone used to lag switch in Gears 2.
Every single time it got me so pissed.
I broke 2 of my controllers playing SF4 online because I lost lol but since I used to ball I dint care so I would Break a controller and go buy one the same day hahaha.
Good times. I'll probably destroy some more if I lose in Super Street fighter 4