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Giant Bomb: Eyes Wide Open: Alan Wake Hands-On

Finnish developer Remedy has a history of taking its time putting its games together. Its big debut, Max Payne, proved well worth the wait, with its richly pulpy atmosphere and John Woo-inspired acrobatic gunplay that, at least for a while, was oft imitated but never matched. It's been almost five years now since Remedy first debuted Alan Wak e at E3 2005. The psychological thriller aspects of the game, and the specific influence of David Lynch's Twin Peaks have been pretty clear, but solid details, or even a sense of what kind of game Alan Wake would end up being, have been, for the most part, quite scarce.

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