Kevin Miller writes, "World of Warcraft used to be my game of choice. "Vanilla WoW" as they called it, brought me some of the best video game experiences I have had. Nothing quite like killing Ragnaros for the first time with a group of 39 other people you have never actually met. Experiences like this, the friends I made, and the elite group one was part of for having purples is what kept me playing. Then, Blizzard decided to give the game the "kiss of death" as I see it: accessibility.
Accessibility – or "catering to the casuals" as I call it – is slowly having an impact on the video game industry's biggest titles. While change can be a good thing, accessibility seems to be exponentially finding its way to the forefront of video game designer's minds. Is this a good or bad thing?"