The Escapist writes: "When I first heard about Dante's Inferno, I was like, "What the hell? I had to read that in college. How are they making a game about it?" Then when publicity stunt after stunt was pulled, I figured that the game must have sucked and that EA was compensating by throwing lots of marketing money at it. I was convinced that there was no way the designers at Visceral Games could make a playable game out of some 14th century Italian literature and, if they did, it wouldn't be very good. Well, I was wrong."