4A Games has moved to quell rumours that the new engine that powers its debut title, Metro 2033, is derived from the X-Ray tech found in GSC's PC title, S.T.A.L.K.E.R.
Asked about the connection between the engines during an interview with Digital Foundry, 4A CTO Oles Shishkovtsov said, "There's no relationship. Back when I was working as Lead Programmer and Technology Architect on S.T.A.L.K.E.R. it became clearly apparent that many architectural decisions put into S.T.A.L.K.E.R. engine were great for the time when it was designed, but they just doesn't scale to the present day.
Metro 2033 mechanics that would adapt perfectly to VR, and the upcoming Metro Awakening by Vertigo Games this year.
The Metro video game series started with a humble b-list title, before building a strong fanbase and becoming a pioneer in the industry.
If you're a fan of the Stalker or Metro 2033 games, Chernobylite is absolutely an experience that you don't want to miss out on.
I'm sold on it big time. I love the metro games and to me this is very much in that wheelhouse. It was very impressive technically as well.
LOL, X-ray engine is pretty bad in terms of optimization, granted CoP on DX11 ran a lot better than I remember the previous two running, but its time to move on, as these guys said.
Metros 2033 looks amazing in those DX11 shots, high res textures, awesome sun shafts, and I've never seen such good use of depth of field.