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Star Trek Online: "Meaningful" Death Penalty Needed

Star Trek Online's executive producer Craig Zinkievich has told IncGamers that some sort of death penalty is under consideration for the game, though not in the usual sense of the term.

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thetamer3792d ago

What'st he point? Surely you can just respawn? If they take away some of your stats, however, then that may make a difference. Or if you're death penalty means you can only access limited areas, then that would work.

Dorjan3792d ago

Totally agree... among other things needed for this MMO.

Leord3792d ago

I can see how it's hard to have a meaningful death penalty that is not too harsh in a space MMO. EVE is pretty hardcore.

Fyzzu3792d ago

Sounds good. I hate death penalties as a time-wasting mechanic - they're frustrating as anything - but there does need to be *some* feeling of risk.

Lumbo3792d ago (Edited 3792d ago )

I agree, it's pointless right now, you can wear down large clusters of foes by means of a simple kamikaze taktics. Jump in, power to phasers and nuke one or two foes before the torp clouds kill you - respawn - repeat - win

Though i would hate a boring timewaster solution, there has to be a smarter way to make you fight more strategically and fill the role better. Maybe if they make the loot drop relative to the time from your last death in the mission or somehting like that. As long as they don't force me to respawn at Sol and fly all the way back to the mission :S WOW style ... Corpse runs suxx

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