DIYgamer continues their series of interviews with the students behind the Showcase winning titles at this year's Independent Games Festival Student section.
This time around they talk to the developers of the browser puzzle game Continuity about the difficulties of making a successful puzzle game, and the future of the title (think mobile).
Read this latest entry in the "Future of Gaming" series at the link.
DIYGamer: "Culver City must be a very artsy city. For one thing, they’re hosting IndieCade with open arms. But most surprisingly, PCs were set up all over a fire station on Culver Blvd. (Did the fire department take the day off to attend IndieCade?) This was one of the locations where quite a few of the 32 finalists were on display, including VVVVVV, Miegakure, Socks, Inc. and the like. Among these finalists (and also potential winners) was Continuity.
Continuity received the Gameplay Innovation Award at IndieCade. Seeing as how platformers are a dime a dozen in this day and age, the team of four developers from Sweden and the U.S. (Elias Holmlid, Dmitri Kurteanu, Guy Lima Jr., and Stefan Mikaelsson) created an imaginative take on the platformer genre as a project for their course at Chalmers University of Technology, Gothenburg."
DIYGamer: "With the LeVar Burton hosted Red Carpet Awards Show being sold out months ago, the paupers of DIYGamer were stuck pressing our ears against the outside of the rough structure holding the raucous festivities. Before we run off to the back entrance to try and score some of the adult beverages that don’t have cigarettes ashed in them ala Caddyshack, I figure it best to share the winners."
Continuity is a unique browser-based puzzle platformer that has you directing slides so that they match up with the ends of whatever piece you are currently inhabiting. The goal is to match them up perfectly so that you can make it from one end of the level to the other.