CVG: House of the Dead: Overkill Interview

It doesn't matter how critically acclaimed a game may be (see MadWorld), if it's at all bloody, it doesn't seem to go down well with the Nintendo crowd. Last year's House Of The Dead: Overkill was very much an exception to this rule - and still sells respectable numbers each week on the system.

The game - which was clever enough not to take itself too seriously - was developed by London studio Headstrong. CVG caught up with studio head Bradley Crooks to pick his brains.

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