Multiplayer.it: Born as an arcade and instantly convert the native land for Wii, Tatsunoko vs Capcom: Ultimate All Stars seemed to have all the characteristics of the product that never, ever would have been exported to the West itself belongs to a genre hardcore and niche like few others, the title boasts participation from a roster of characters (those in the catalog of the manufacturer of cartoons Tatsunoko) extremely popular in Japan, but much less in the rest of the world.
For the Wii’s 15th birthday, here’s a list of 15 Wii games that deserve ports or sequels.
Are you one of the understandably many who has sworn off MvCI because of how it's being handled? Or are you still interested in giving it a shot purely on its gameplay?
I was a bit disappointed with the demo. The art direction is one of the reasons I loved the series. It always looked so awesome to see animated sprites that looked right out of a comic book. Even MVC3 had the comic book appeal. Honestly, I am with everyone else, that DBZ fighter looks amazing...
character models for some of them are not great but the gameplay is solid af..the infiniti gem system is great and at least it has some type of story...but i understand the disappointment..no spiderman/xmen is terrible also
Jumped ship is going a bit too far but after that demo I am very cautious to see how the final product is. Will wait for feedback before I Purchase said product.
Third-party video game developer Capcom and animation studio Tatsunoko are preparing a special exhibition.
The event was originally posted by Famitsu, and Shoryuken translated the information. The event will open on April 21 and last until May 7, and it’ll be held at the Aqua City Mall in Tokyo. Both companies are collaborating to celebrate their milestones: Tatsunoko’s 55th anniversary and Street Fighter‘s 30th.