Nvidia Rocket Sled demo complete with DX11, Physx, and CUDA.

With the release of GTX 470 and 480 close on the horizon, Nvidia demonstrates their in-game Rocket Sled demo which utilizes technology for gaming of the future. Highlights include DX11 terrain tessellation, and a million particle bridge explosion.

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MajesticBeast3657d ago

Any price tag confirmed for these cards yet?

randomwiz3657d ago

meh, i'd wait till ATI's 32nm if I'd have to give up my soul.

Theonik3657d ago

Sounds about right. xD
On topic: I would think in the 400-600$ region.

Kakkoii3656d ago


Why would that matter? You could say that about Nvidia also.

"meh, i'd wait till Nvidia's 32nm if I'd have to give up my soul. "

randomwiz3656d ago

I could say that, but I'd have to wait a while.

I've already got my DX11 offerings from ATI, which is nvidia's main problem. I have nothing against Nvidia personally, I have no doubt that their DX11 cards will be great, but they were a little late to the party.

Kakkoii3656d ago


Why does it matter if they were late? There's only a few games so far that even support DX11. It's better to be late and have an awesome card, then to be early and have a quickly slapped together chip to open early. Which is basically what the 5xxx series is.

Fermi is a whole new architecture, and quite an amazing one at that. While ATI is still chugging along on the same one for the past 5 generations. Plus the GTX 4xx is coming out this March. So Nvidia will be ready to move to the next fab size in time also. So they'll be able to close the time gap a good amount of they head on earlier than usual.

Perhaps you have not read about all the amazing changes done in Fermi such as the native support for C++ code which will sill the rise of many more applications that will utilize GPU acceleration. Nvidia has made it much easier with Fermi and some plugin's for Visual C++ to port ones code to take advantage of GTX 4xx and up GPU's.

Plus if the leaked bench's are to be believed then it performs quite awesomely on games. With a theoretical geometry processing capability increase of 8x.

NVidia GPU's are becoming well worth their money more and more each generation. The world is really starting to embrace GPU computing, with most large movie studios moving to Nvidia GPU render for their movies and VFX/3D.

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qwertyuiopasdfghjkl3657d ago (Edited 3657d ago )

Raytracing... lol, gonna be a few years before a game utilizes that tech.

OpenGL3657d ago

I like how the representative from Nvidia talks about how they use CUDA, PhysX, DirectCompute, and DirectX 11. Why would you use CUDA and DirectCompute at the same time, as they provide the exact same features? What is the point of using PhysX as it merely runs in CUDA anyway? If they really wanted to show off what Fermi can do, they should have written a software based render pipeline instead of using DirectX 11.

Xi3657d ago (Edited 3657d ago )

But cuda, openCL and compute shaders while similar arn't exactly the same, AFAIK opencl is the versitile, compute is slightly faster but limited, and cuda is between both.

The demo is neat, but I really want to see a real-world application.

TABSF3657d ago

I'm looking at GTX 470 or GTX 460 or may be a revision of the GTX 480 (485 may be)

LONEWOLF2313657d ago

Ill stick with ATI 5800 and 5900 line cards.
I dont feel like selling a testee and half of the other just to buy this card.

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