With the release of GTX 470 and 480 close on the horizon, Nvidia demonstrates their in-game Rocket Sled demo which utilizes technology for gaming of the future. Highlights include DX11 terrain tessellation, and a million particle bridge explosion.
Any price tag confirmed for these cards yet?
Wouldnt surprise me xD
meh, i'd wait till ATI's 32nm if I'd have to give up my soul.
Sounds about right. xD On topic: I would think in the 400-600$ region.
@randomwiz: Why would that matter? You could say that about Nvidia also. "meh, i'd wait till Nvidia's 32nm if I'd have to give up my soul. "
I could say that, but I'd have to wait a while. I've already got my DX11 offerings from ATI, which is nvidia's main problem. I have nothing against Nvidia personally, I have no doubt that their DX11 cards will be great, but they were a little late to the party.
@randomwiz: Why does it matter if they were late? There's only a few games so far that even support DX11. It's better to be late and have an awesome card, then to be early and have a quickly slapped together chip to open early. Which is basically what the 5xxx series is. Fermi is a whole new architecture, and quite an amazing one at that. While ATI is still chugging along on the same one for the past 5 generations. Plus the GTX 4xx is coming out this March. So Nvidia will be ready to move to the next fab size in time also. So they'll be able to close the time gap a good amount of they head on earlier than usual. Perhaps you have not read about all the amazing changes done in Fermi such as the native support for C++ code which will sill the rise of many more applications that will utilize GPU acceleration. Nvidia has made it much easier with Fermi and some plugin's for Visual C++ to port ones code to take advantage of GTX 4xx and up GPU's. Plus if the leaked bench's are to be believed then it performs quite awesomely on games. With a theoretical geometry processing capability increase of 8x. NVidia GPU's are becoming well worth their money more and more each generation. The world is really starting to embrace GPU computing, with most large movie studios moving to Nvidia GPU render for their movies and VFX/3D.
Raytracing... lol, gonna be a few years before a game utilizes that tech.
I like how the representative from Nvidia talks about how they use CUDA, PhysX, DirectCompute, and DirectX 11. Why would you use CUDA and DirectCompute at the same time, as they provide the exact same features? What is the point of using PhysX as it merely runs in CUDA anyway? If they really wanted to show off what Fermi can do, they should have written a software based render pipeline instead of using DirectX 11.
But cuda, openCL and compute shaders while similar arn't exactly the same, AFAIK opencl is the versitile, compute is slightly faster but limited, and cuda is between both. The demo is neat, but I really want to see a real-world application.
I'm looking at GTX 470 or GTX 460 or may be a revision of the GTX 480 (485 may be)
Ill stick with ATI 5800 and 5900 line cards. I dont feel like selling a testee and half of the other just to buy this card.
Regardless of who makes the cards, this is some pretty awesome tech and a bit inspiring. I can't do anything like that and probably never will be able to. Good job guys. So I have to ask all the Visual Artists here, what comes next?
http://www.youtube.com/watc... http://www.youtube.com/watc... http://www.youtube.com/watc... http://www.youtube.com/watc... dynamic wet surfaces? raycasting? general lighting and shading techniques? aa? voxels? simulating real textures like fur, hair, liquids, gasses, etc. general post processing effects like blur, depth of feild, hdr, etc all being rendered at a reasonably fast rate. general increase in texture and model quality and quantity. increasing draw distances, scale and scope. A good example of this is something like interior mapping, adding extra dimension to buildings. http://www.ogre3d.org/forum... there's always things to improve upon.
Ummmm.....wow. You totally answered my question. No sarcasm. I mean it. I'm a Sound Engineer and I must say, the other end of the spectrum has always interested me. You just blew my fukcing mind dude. Thank you
interesting stuff. Amazing what these guys can do. Although, I didn't like the way the bridge fell apart, it looked unrealistic, with wood flying out of the scene and into deep space as it seems. I thought the guy who was speaking looked a hell of alot like Boris from Goldeneye.
fall 2011 GUARANTEED
By the time a console comes out that can do this, PC hardware will have real-time raytracing. :)
dont think consoles are coming in 2011, and i would want to wait untill the pc is so ahead of the consoles before i even would would want one released. I would like to see pc games taking advantage of their tech instead of being dumb downed for consoles too. this is one thing I depise about this console generation how alot of game devs took a back seat to pc games in terms of pushing the games of today past the consoles they are trying to cross platform for.
well pc gaming is currently far ahead of consoles. look at most console games, they barely run at 720p and even at that they are 25-30fps with little to no AA. Though it is a concern that developers are not taking proper advantage of hardware. less ppl will be motivated to upgrade if this is the case and if that happens it will just gimp next gen consoles since hardware progress will slow down or may even come to a halt.
If you think that the 360 can soldier on past 2011 as being Microsoft's main console then you are sorely mistaken. Ancient DVD optical media, aging CPU, PS3 blowing it out of the water in graphics, no standard hard drive and PS3 closing the sales gap...plus a Wi HD in 2010. Do you really think MS is going to sit around with its thumb up its ass? MS will move to a 2 console lineup (as sony has done for a decade) with the 360 relegated as the casual console.
lol ps3 doesnt blow the 360 in terms of graphics. they are very simular in terms of power. Both have 4 yr old gpus, with the xbox being slightly superior. While the ps3 cpu (being harder to code for) is superior. Most multiplats are proven to run better on the xbox 360 and i am sure if microsoft put in the effort they could have exclusives out which would look very simular to sony exclusives and even then the difference between multiplats and sony exclusives is not much. The only thing that blows the ps3 or xbox out of the water is a PC even with a 3yr old gpu.
if the new consoles will even utilize current PC gen tech, I highly doubt MS and Sony will make the business decision to once again lose money on every system when you have Nintendo turning a huge profit from day one and not rely on game sales, exclusive DLC, etc. Assuming Natal and Arc take off, graphics become of less importance for drawing customers in.
my only concerny is, there are no games to take advantage of such hardware. Developers are being lazy, any multiplat till date runs fine on a 8800gtx @ 1080p. ATI, Nvidia & Intel need to give us a good reason to buy new hardware when there are no games to take advantage of this hardware.
BFBC2 will use DX11 and so will Crysis 2. But it's annoying how devs would much rather make console ports on PC than trying to take advantage of the superior hardware. But then again you can't blame theme seeing the sales games have on PC Vs. console games.
Any clear date set for the official release of these cards?
Looks amazing, but it'll be a while before we actually see this in a game. As champ21 said, we all need to be able to justify buying the new stuff by having a lot of games using the tech. But at the moment its not like that.
Crysis 2 will probably push people for upgrades very much like the original tipped people into DX10 hardware, if only to replace their old Geforce 7/X1K gear. Nvidia shifted massive amounts of 8800GTs on the back of crysis, it was perfect timing for a perfectly priced card. I want more games to take advantage, but i dont want to give up the idea that a good port means good performance on modest hardware. In other words, developers need to scale their games for PC a lot better than they are doing. 'Low' needs to be console settings, and 'very high' needs to be off the charts like crysis. That way modest hardware still manages console beating resolutions, and the high end sales are still being stimulated by the promise of a major leap over console visuals
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.