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150°

Download Command And Conquer: Tiberian Sun And Firestorm For Free

While you wait for Command and Conquer 4's release, why not play a previous game in the series for no charge? Today EA released Command and Conquer: Tiberian Sun and its expansion Firestorm as freeware.

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cinemablend.com
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KillaManiac5179d ago

Cool...hope the online works for it.

gaffyh5179d ago

OMG, I was just talking about Tiberian Sun the other day, definitely gonna download this!!!

mrv3215179d ago

Because I hate installing softwere for one time use. I reinstall Vista allmost everytime I past 10 programs. I just do.

sukru5179d ago

I've been using 7-zip instead of WinRAR for a long time now. Unlike WinRAR, this one is free.

IdleLeeSiuLung5179d ago

I hate installing third parties software when there is one perfectly working called zip!

With that said, there is the open source and free 7-zip which works pretty well.

duplissi5179d ago

interesting... why would you go through all that trouble

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JsonHenry5179d ago

They are giving these good games away so that when you finally play CnC4 you will realize what a kick to the balls they just gave you as a fan of the series and how badly they have ruined the game.

TheBand1t5179d ago

I wouldn't say Tiberian Sun was their best work by a long shot.

ProjectVulcan5179d ago (Edited 5179d ago )

Tiberian sun is still pretty good though....Red alert 2 is my personal fave i think.

JsonHenry5179d ago

No, it was not their best work. But it is still hella better than the crap they are gonna give us next month.

I guess if I knew I was going to be laid off then I would probably crap out on my last project as well. They should not have told the team they were shutting them down until AFTER they had completed their last project.

peeps5179d ago

true. i appreciate the series needed a bit of a 'reboot' but the new game isn't c&c, but it isn't even fun imo.

it seems the only tactic is deploy ur bases around abjectives and pump out as many units as possible

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MajesticBeast5179d ago (Edited 5179d ago )

The days where the command and conquer series was actually good. I played red alert 3 but didnt like it very much.

JsonHenry5179d ago

Dude, have you actually played any of the games WestWood made since leaving and making Petroglyph? THEY SUCK!

But they did do good with their limited time in the CnC franchise.

STK0265179d ago

"their limited time with the CnC franchise"? You mean, from Command and Conquer Tiberian Dawn to Command and Conquer Renegade, which includes the likes of Red Alert and Red Alert 2?

The day Westwood closed to become EA Pacific, the Command and Conquer franchise died. With Generals, they removed everything that made the CnC franchise and replaced it with StarCraft-like gameplay set in the modern era. Gone were the cutscenes, the sidebar and well pretty much everything else. Since then, they only try to go back to what made CnC great in the first place, bringing back KAne, the Kirovs, and the likes.

Red Alert 3 was a joke compared to Red Alert 2 and the Uprising pack was just plain bad. I'll buy CnC4 to see the ending of what used to be one of my favorite franchise, but I'm just glad they say it's the ending, as I hope they end the slow and painful death CnC has been suffering in the last years.

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80°

20 years later, Command & Conquer: Tiberian Sun is still a frightening prophecy

From Eurogamer: "Looking back on the real-time strategy boom of the late 90s, it's unsurprising that modern audiences tend to celebrate Age of Empires, Starcraft and Warcraft. Beyond being great games, these titles also told stories that feel unproblematic. They are set in either the distant past, the distant future or in the distant recesses of our minds. The Command & Conquer series, however, played with a parallel version of the real world heavily influenced by post-Cold War international relations.

In 1999 Westwood Studios took that plausible real-world setting further with Command & Conquer: Tiberian Sun. Set in 2030, Tiberian Sun asks two difficult but important questions: are we better off if the "good guys" win? And, is this version of Earth, on the verge of ecological disaster, even worth fighting over? These questions, like the game's FMV sequences, could easily be laughed off by players in the halcyon days of the 1990s. Players in 2019, however, must wonder if Tiberian Sun represents a schlocky relic of a bygone era or a prescient prediction of an impending reality."

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60°

Command & Conquer: Tiberian Sun - Ambition Meets Reality

20 years after its original launch, what can we make of Command & Conquer 2?

Its chronological position in the series does it no favours. Being sandwiched between the two best games in the series – Red Alert and its sequel – makes it easy to unfavourably compare to those two juggernauts. Tiberian Sun’s overly ambitious nature, too, was an ironic leash. Westwood lamented this lack of discipline, but still managed to bring a damn fine game out of it.

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well-played.com.au
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Fist4achin1693d ago

I think at this point fans would be happy to see a C&C anything. As long as its a proper RTS on pc and consoles.

90°

History of Real-Time Strategy: The Peak (1999 - 2003)

VGChartz's Taneli Palola: "As I've previously alluded to several times in this article series, it's quite difficult to separate the history of real-time strategy into specific periods of time based on any one criterion. Much of this is because there are always several different directions the genre is pushing towards, and even when I label this particular period as 'the peak', there are once again arguments that can be made for several other points of time as the real high point of the genre.

All this depends on the point of view one takes, whether it's looking strictly at commercial success, critical acclaim, the number of high profile franchises, or taking any number of other perspectives. For the purposes of this article the peak is taken to be the years during which most of the high profile RTS series received their most successful and beloved entries. In that sense it can be argued that the beginning of this period was the release of the original StarCraft in 1998, but we're beginning just a little bit later, at the start of 1999, as multiple different series had now established themselves and were pushing the genre forward, each in their own unique way."

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