Game Informer writes: "Creating an alien species from scratch isn't easy. Creating the world that species lives in – the ships, tools, and architecture – can take months of work. BioWare certainly had its work cut out for itself when it started designing a new nemesis for Mass Effect 2, The Collectors. We talked with BioWare's art director Derek Watts about what it was like building a new civilization from scratch. As with everything about Mass Effect 2, we tried to keep this as spoiler-free as possible – but if you're sensitive to that sort of thing, you might want to wait to read this until you finish the game."