The real boon of Darwinia+, however, is the care and attention that's gone into this port. Controls are wonderfully intuitive, with sensible button shortcuts and the welcome addition of direct controls for squad units, briefly transforming the game into a twin-stick shooter. In fact, this just might be better than the PC original; vindication for a troubled port process and proof that, with the right amount of effort and the right subject matter, a PC-based RTS can work on 360.
Mark Morris, a co-founder of Introversion Software on the indie games scene, the impact of Minecraft, and how before Notch "we all had a dream, now we know the dream is achievable", on distribution platforms - how Steam is a priority for developers - and on how the best route in to games development is trying indie, before aspiring to work as part of a team at the 'old guard' (a big name studio).
AJ Lysiak: "2010 has been a phenomenal year for the Xbox Live Arcade. Disregarding the ridiculous price hike to $15.00 for the majority of games, I feel this is the best lineup we've ever seen. Microsoft's tendency to wait months to release games already complete puzzled me. Anyway, on to the list of what I feel are the 10 best games to release this year."
Darwinia + was a serious sleeper hit. Probably one of the more original games out there. Some big misses though.
Coplanet: Darwinia +, Introversion Software title for the Xbox 360, will be familiar to anyone: it is a collection of two computer games, and MultiWin Darwinia, released in 2005 and 2008 respectively, which were pumped for the occasion, revised and corrected .