Zipper Interactive's Jeremy Dunham discusses the developer's plan to solve the balancing issues in the Playstation 3 exclusive first-person shooter, MAG.
My only gripe is heavy weapons being INSANELY accurate at long range. It's possible to "snipe" with them.
You could not have wrote it any better... some weapons need accuracy increases or decreases, and also raven's power needs to go up and sver's power go down by 10-15%... and the rocket launcher splash damage needs to go up by a hell of alot, only way to kill some one with it is to shoot them in the face and shooting thru walls needs to be addressed.
I agree raztad. It once got so annoying that I felt like going to the MAG forums, and making one those rage threads that are meant to be blogs. I've never made one but I came pretty close to doing it. The only other suggestion I would make is changing the position of A on SVER's Sabotage map. When attacking, it takes too long to get there.
I don't think sver is over powered. I think that some of there defending map lay-outs are to much in sver favor. I agree on the rocketlauncher it is underpowered.
Noooo, the rocket launcher is fine as it is – its purpose is anti-armour not anti-infantry. If they make it more powerful against infantry then you will end up with the Killzone 2 RPG situation all over again with people spamming rockets all over the place. Balance the maps and guns if need be but leave the RPG alone
The rocket's role in this game is a turret and vehicle buster. You're not supposed to be able to pwn people with them. Add more splash and it'll be overpowered.
Spot on..with the over accuracy of the weapons at large distances..its just stupid. I didnt pick up my MAG preorder after playing in 3 of the MAG betas do to the above and my fear of not being able to balance the factions out. I still would like to buy MAG, but not yet
Yup, I found I can be very accurate at an insanely long range using the machine guns in SVER and Raven, and that's even without the upgraded sights. Haven't tried the Valor machine gun at such distance though.
You know I agree with you raztad. There are a few threads on the official forums already, one of them started by me. I think the huge issue with the game is that bullet spread doesn't equate for distance in the game giving a very heightened sense of precision. What I mean is this: IRL, when you fire six shots from an AR or SMG/LMG, at about 5m from where you shot the bullets will likely be about three inches away from each other at maximum, but if they continue their trajectory at 50m they will likely be upwards of 2 feet away from each other, even more at 100m and so on. But, in MAG, they are the same level of distance from each other at 5m as they are at 100m, meaning a person who can put a crosshair at one point on your body has a very good chance of hitting you with half of the bullets since they all are bunched closer together when doing a quick burst of gunfire. Even worse when you buy the skills to reduce recoil and you improve sighting and stability. The reason why it is like this is that the MAG developers have designed a game that when you fire a single shot, that bullets exists at the same straight line trajectory going outward instantaneously until it hits something. If you've played the game and were getting shot at and moved behind a wall and noticed that even from cover a bullet seemed to still hit you, that was the delay in processing the distance between the person who fired the gun and you, ending up in it hitting you as the end point a half a second or longer after the shot was actually fired even though at the time it registered you were behind cover. While I can see the benefit in this type of shot calculation for certain guns (snipers who a reliant on 100m+ shots where your targets are moving really fast), ARs and LMGs need to have some method of dispersion calculation when firing in bursts or have their recoil greatly altered so that they work well in short and medium ranges as needed, but result in too much recoil after even one shot at long ranges. In addition, both should have decreasing damage effectiveness outside of the 50-75m range rather than always doing full damage when not set up with a bipod and aiming aid. This would account for real world elements that normally make them harder to improve accuracy when in a run and gun situation, which is the majority of the game for people who use these guns.
at least they didnt have like a 3 month beta to adress these issues.... oh wait they did. the sver map was a problem then and it still is now apparently. all the forum fanboys at the time would bash you and tell you to go play cod if you mentioned it during the beta. how did that work?
While I agree that powering the RPG up might lead to use for things other than vehicle busting and turret destroying, it is even too underpowered for that. It takes well over 4-5 rockets to destroy a turret (not to mention 90% of the time if an engineer is repairing the turret they feel no effect from a direct rocket hit to the turrent, which is completely wrong) and 3 rockets to destroy vehicle. First off, I think it should take a different amount of rockets to destroy a humvee and an APC, but it takes 3 regardless of the vehicle, which is ridiculous considering how APC's and humvee's are differently armored. Also, while I don't want to see the rocket turn into a 'noob' weapon, it is absolutely ridiculous that a guy hit directly by a rocket doesn't die. Really, a direct hit from a rocket doesn't kill a player? BS. So maybe increase the splash of the rocket a little, but definitely increase the direct hit damage of the rocket (or lower the defense of infantry, humvees and turrets).
@cdoogno Well thats true. Bullets just need to fall within a cone. This is my real gripe because Heavy weapons are extremely effective at short range as well. Regarding SVER maps being overpowered I think thats not true. It's the compiting factions that are underperforming (I'm RAVEN btw). Two days ago RAVEN launched a full attack over SVER camp and got a MAJOR VICTORY in 20 mins. The right tactic is: DONT wast time capturing the burnoff towers. Take down all the bunkers around it and AA emplacements first, so SVER get their reinforcements slowed down and open for precision Air Strikes. Only then go for the Burnoff Towers.
Its fine that it takes 5 rockets to take out a bunker - the game is built around teamwork. If one guy could solo a bunker with an RPG then the game would lose a huge part of the teamwork mechanic. Nothing in this game should be easily accomplished solo. For people who want some kind of anti-infantry RPG then there is the grenade launcher add on, the RPG is perfectly balanced in the current game. Seriously, just try and think about sabotage if the RPG was a people killer. It would be a mess trying to attack or defend an objective with 10 rockets exploding every second - all strategy would instantly go out of the window. This kind of crap was the downfall of KZ2. The only thing i would agree with is that the different veichles should take different quantities of damage.
I guess you're right about increasing the splash damage of the rocket. However, they should still change the direct hit damage against infantry IMO. A direct hit from a rocket, regardless of what armor you are wearing should kill you. This doesn't affect the game either since it's not really plausible for someone to walk around with a rocket launcher to kill infantry because it takes so long to reload and you are a sitting duck whenever you pull it out.
I think you can actually kill people with the RPG if you hit them dead on, ive certainly been killed by it but I cant remember if I had already taken some hits and then finished off by the RPG, or if it was just the RPG. Like you said though its pointless doing it due to the mobility restriction and reload time, just stick with the guns. I think the main obstacle with killing infantry with the RPG is that it dosnt have a linear flight path, if you watch the rocket fire out then it kind of spirals. Im guessing they did this to ensure it only works against large objects like veichles and bunkers.
I hope the most accuracy adjustments are for the sniper LMGs, as a Raven, if my AR is less accurate, I'm screwed. :) That's the only advantage Raven's ARs really have and I'm a commando not a marksman! :)
oh stop qqing. for heavy wepaos to "snipe"i need to go prone, place bipod and will be unable to move even when reloading
I'd love to agree with you, but the majority of headshot attacks against me are from AR or LMG users who are standing and take very little time to line up and hit me from medium to long ranges. I actually find that the closer I am the lower chance I have of being the victim of a headshot.
I agree man, I play sver, and when we are attacking Valor in 64p mode, I get headshoted by the M249 SAW at the very beginning, where we jump down onto the rail road tracks. The AK bounces everywhere while there guns are pretty smooth, headshot machines. I can see nerfs comming, but not to sver like everybody thinks, it's to valor.
I haven't picked this up, but I think it will be alot better in a few months when the community is bigger, strategies are ironed out, and things like this are sorted. then i might pick it up- unless Bad Company 2 takes all my shooter time away...
It's thousands of players on it, each modes has atleast 8000 player at anytime you could check it before you join a game. Don't wait too long people skills are getting better by the minute!
Been playing it at my friends house and it's amazing though. After Heavy Rain i'll pick it up more than likely :)
I would pick up MAG now if I were you. Heavy Rain is already cheaper than MAG, I can see the price dropping a lot more a couple weeks after release and there will probably be a bunch of used copies available.
The gunplay in this game needs some work. The RPG it kills no one and the LMG can be used to get headshots at 100 yards. And SVERs maps are a headache sometimes but this game is still good and I currently can't get enough of it.
There is a noticeable SVER map advantage in both sabo and domination. On one map the bunkers can provide a crossfire that is absolutely lethal unless you attack them from the very edge of the map. Even then the defenders will quickly identify this weakness and pour reenforcement into the flanks. When this happen the only thing you can do is sit back and watch your team lose the map.
Yeah - playing against SVER is a lesson in pain. Even if they don't know what they're doing, they can still own you fairly easily. Sidenote - I love how the commander guy says during the loading screen that SVER doesn't have the best technology or weaponary. Their weapons kill pretty well as far as I can tell! Heh.
looking frwd to seeing what the updates are. bored of the game now tbh some changes that might make me wanna play it again are welcome
Hopefully they make it so that S.V.E.R 1) cant disarm bombs from the other side of their doors and 2) Can't run/shoot through walls. If these two issues were fixed the game would be more balanced.
you patheric troll
if your telling him to ''shut up'' in text.
Not as lazy as Infinity Ward. You still waiting for the care package glitch fix on your 360?
not as well as his boyfriend. if none of u idiots have anything interesting useful or funny to say about the article its better not to say anything at all. have a think about that for a second
Haven't picked it up but it's always nice to see developers that care enough to correct flaws in the game. There are few things in online gaming more annoying than balancing issues.
Does everyone keep falling over?/s
1) can disarm bombs from the other side of their doors and 2) Can run/shoot through walls. If these two issues were fixed the game would be more balanced.
Wow.. Isnt it nice we are complaining about minor game faults instead of lag issues or super unfair glitches? Mag is awesome and a few fixes here and there is only gonna make it that much more awesome.. I urge everyone to go to the Main Mag forums and ask Zip to start making bigger partys.. 8 is good but There should be an option to open Platoons for all your clanmates.. There are times I have too many friends on and we all cant play together (Unless I dont know about it).. Other than that Awesome game.. It really does feel like your in a Huge War Thanks Zipper
I have been trying but every time I press reply or start new post it kicks me to the home page. I have logged in and tried with Firefox and IE8. And the funny thing is it only started doing this a couple of days ago. They have no contact info to let them know of the problem.
When I started playing MAG I was with my clan from R2 and most of us were in the beta. At one point I had something like a 20 win streak but I account that too us all having headsets and knowing what we were doing. Could it be that maybe the other team just sucked? No that couldn't be at all. I do agree with the weapons need some tweaking. I was pissed about the RPG damage because I'd almost point blank shot a guy and he'd not die and while I was reloading he'd shot and kill me. After reading some of the posts about the RPG I do have to agree with your points about it being designed for turrents and vehicles. I think as people progress and get better the balancing will work itself out. This isn't the type of game you jump into and run and gun. It just doesnt' work that way. I've played games with some of the biggest idiots ever. Medics running right past you and shooting someone around the corner only to get shot and die instead of taking the time to heal me and we both work over the enemy. This happens so often that I'm at the point that I won't play with randoms at all. Some of clan members have hit 60 and reset their characters to a different group. I wish there would at least be an option to have at least 3 characters. One for each group instead of being forced into one group over the other. I think you'd have more fun experimenting with each type instead of sticking with only one. Just my opinion. Great game either way.
Since the character login screen is still there then i would imagine that zipper are going to sell extra character slots as DLC, Metal Gear Online did a similar thing.
I don't have a problem with SVER's weapons, I don't believe they are overpowered. But any neutral observer will tell you SVER's bunker layout when defending on domination is much better than the bunker layout of Valor or Raven, especially in regards to parking/hiding APC's out of range of turrets.
i noticed that the huge benefit SVER gets is the maps layout, their defense in those maps is way above average
But the bunker layout on SVER's domination is way harder to penetrate in comparison to the Valor and Raven. The bunkers provide crossfire and cover for each other and there are few places to park APC's without them being targetable by the turrets. Meanwhile there are loads of places to hide APC's when attacking Raven and Valor where turrets can't do any damage and it leads to quick destruction of the bunkers based on the enemy's spawn point. I also agree with the comment above that the accuracy of the LMG's for Raven and SVER is pretty ridiculous.
The LMG also needs to be toned down a bit in accuracy.
The Valor LMG's are better than Svers over a greater distance, you can rack kills up sniping with them and Sver's return fire over the the same distance with the same weapon type with miss or only hit you once. But it seems that Sver's Close quarter weapons are just nasty I get murdered in one shot by them most of the time.
I don't mind too much that I get sniped by LMG's...but in close quarter combat there can't be an innate advantage in weapons. Especially when the numbers matter so much on attack. That, in combination with the placement of the bunkers on Domination maps, makes SVER difficult to beat with any consistency. It's a shame when you celebrate ONE singular victory like you have just won the war...but that's what happens. On any given night...I get one to two victories over SVER in domination in a 3-4 hour period. That's with a dedicated clan that works and communicates as a squad. Still love the game...just hate to face SVER in domination.
Still don't have the money to buy this game. It's either HR or MAG; decisions, decisions.
I also went through that. I chose MAG. It's a multiplayer game and I dont like to be pwned as usually happens when you are a noob and everybody has months worth of playtime. I'll be getting HR later though.
The ability to chain groups together before you go into a match would be a huge plus.
Actually, these are suggestions as to how to improve the balance of an already good game. I, for one am glad, that Zipper will continue to listen and improve the experience with tweaks. Especially in the days of devs putting a short term "fix" on a larger issue (like putting a bandaid on a bullet wound).
Although it has nothing to do with the balance issue, I would really like to see a weapon wheel (hold in L2 or R2 and press a direction to bring up that weapon) or the ability to map weapons/items so that they can be brought up directly instead of having to scroll through them. It's frustrating when you accidentally throw a grenade and wind up killing yourself and another player in the heat of battle when you meant to pull out a med kit and heal someone. Or when you have to cycle through your items to get to your RPG when you wish you could pull it out directly.
I'd like to have the choice to not equip a sidearm, i rarely use them and would like to free up some weight.
what causes the biggest issue (in my case)is the lack of communication in the RAVEN army I have played the last 4 games without hearing a sigh from the squad leader, and the squad is alwys getting killed and losing BADLY when communication is tight, is fun as hell, but playing with silent teammates spells doom on the squad and SVER maps in Sabotage and Acquisition are retarded, Zipper really made SVER the top dog in MAG
I'm to blame for the lack of comm as well. My english is not that good and I wasnt interested in bothering any one over a MIC. MAG made me change my mind, finally got a MIC. RAVEN is very capable when working under good squad/platoon leaders. So starting tonight I'll be giving orders to any one pursuing victory.
my english is not that good, but at least some communication, like "watch your left" or "suppression fire" would be nice lol
I dunno about overpowered or what have you but the only thing they need to fix in my book is the accuracy of those LMG's nothing is more frustrating than catching a bullet to the face from damn near across the map then finding out it was an LMG and not a sniper rifle! Leave the maps alone though, they are fine it just takes some team work and SVER can get crushed just like anyone else. I play as VALOR and so far we've kicked the crap out of SVER every time we been in their home. Anyway, hit me up if you looking for someone to play with! PSN ID: xXKingofStingXx
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