Destructoid writes: "Here it is, the second and final post from me about the bosses of No More Heroes 2. Honestly, I'm worried that it's sort of stupid to put these posts out so quickly after the game's release, as I feel that I'm far from really figuring it all out. I've already had a few new ideas about the first nine bosses that I wish I'd written in the other NMH2 boss analysis post, and since I'm about to dive into writing this next post, I'm still trying to figure out what the last nine bosses mean to me."
Half-Glass Gaming: "Travis Touchdown is awesome, and he’s a huge reason No More Heroes is so great. That said, series creator and director Suda51 said he would be open to making a spinoff starring fan-favorite Shinobu. And though the series’ fate isn’t entirely up to Suda [as he doesn't own the IP], a sans-Travis entry could definitely work."
NMH seems to revolve around Travis like DMC revolves around Dante, GoW revolves around Kratos, Ninja Gaiden revolves around Ryu, and Bayonetta revolves around well…
It wouldn’t feel right to have these kind of action games to not have their main character in the lead role or not present at all
If PC is your only platform for No More Heroes 2: Desperate Struggle, don't pass it up; if you have a Wii or a Switch, grab it there.
Following a port to the Nintendo Switch in 2020, SUDA51’s cult hack-and-slash games receive a surprising but welcome PC release.
kindof a cool article. Good read. Interesting to see the bosses given a reasonable interpretation. For a game that prides itself on just being awesome fun... it's actually a little deep... in the literal sense.
The bosses are mostly less talkative this time around, but the majority of them still represent some sort of societal problem or they're a metaphor for Travis' "struggle."
It boggles my mind that so many reviewers COMPLETELY MISSED the social commentary in the first game. Look at the assassins -- bad father, misogynistic rage-a-holic, abused alcoholic with messed up sexual values, the high school student so bored she looks for dangerous fun...this stuff was much more obvious in the first game, yet almost no reviewer "got" it.