Nathan Hardisty from Platform Nation writes: "Bioshock was a demonstration of what happens when great ideology mixes with great art design. Nothing prepared me, or spoiled me, for what lay in Rapture halls. I can safely say that I emerged from my time under the ocean, changed, not spliced up but more of a resonating change within me. I was no longer a gamer, I was an observer of art. It still remains as one of the most powerful and brilliantly crafted pieces of interactive entertainment.
That is why a sequel was out of the question."