Firebird Studios: Dedicated Graphics Department for Xbox 360? "Roughly a year ago Microsoft crafted "343 Industries," a dedicated studio which handled the burgeoning Halo franchise. Now we have stumbled upon another division that resides within Microsoft Game Studios that has been crafted to handle the visual department on the Xbox 360."

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SaberEdge3179d ago (Edited 3179d ago )

The real result: http://www.videogameszone.d...

Well, maybe not the result of a dedicated graphics department, but definitely the result of the 360's graphical capabilities.

Michael-Jackson3179d ago (Edited 3179d ago )

This is the 360 capabilities: http://www.videogameszone.d...


Looks like crap! lol.

It's also on PC - maybe they were PC screens that you linked to or they look bad in real life..

Natsu X FairyTail3179d ago

maybe we might see something at X10? And if they are aiming to push the xbox with the graphics with games like Rage ,crysis 2 , ME2 I guess that that game wont be using NATAL.

100003179d ago

assume so...But ME2 does not darn good...

Natsu X FairyTail3179d ago

it's not stellar but it looks beter than most rpgs/shooters game out there and it clearly looks better than most 3rd party games.

darkmurder3179d ago (Edited 3179d ago )

Werent these the dudes responsible for that 360 graphics project thing a while ago?

champ213179d ago

well microsoft needs to tell console users something about how great the next game will be.

how else will they keep the console hyped for the rest of its life.

we know power doesnt increase magically. So sure things need to be hyped, ppl need to be brainwashed to belive the next game just will look that much better, when in truth that doesnt really happen.

check gears of war 1, then see the latest xbox 360 title... there isnt much of a difference in graphics.

SilentNegotiator3179d ago

That would actually be pretty cool if they had a studio dedicated to enhancing graphics in games. Maybe they could stop releasing AA-less sub-HD 1st/2nd-party games.

SaberEdge3179d ago (Edited 3179d ago )

Aside from Halo 3, which first party games have been sub-HD with no anti-aliasing?

Edit: Well yeah I guess ODST is kind of implied in that since they use the same engine.

Halo 3 is far from being a bad looking game. It isn't the best looking shooter, but it is far from being the worst. The resolution thing isn't even noticeable. It doesn't have any of that soft look that some sub-HD games do. Whatever upscaling algorithms that Bungie used it worked excellently. It also has some really nice looking HDR lighting which is why Bungie had to use a slightly lower resolution to allow it to fit in the frame buffer.

Anyway, Halo 3 is far from being the bad-looking game some of you paint it as. In fact, if it had some good anti-aliasing applied to its graphics it would be one of the nicer looking games available today. It has great lighting and great textures, but the jaggies really degrade the quality of the graphics.

Bungie already promised that they are rectifying the aliasing issue for Halo Reach, and that by itself is a very significant improvement.

SilentNegotiator3179d ago


How can they let one of their biggest games go with such graphics?
If they have such a powerful graphics component to their system, let's actually see it.

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DelbertGrady3179d ago

Pure speculation. From what I could gather Firebird Studios do 3D animation and CGI.

100003179d ago

both guys look at working on dedicated graphics department....

Shaman3179d ago

I dont know,i believe its just a rumor,but it would be cool if MS made something similar to Sony.

100003179d ago

cant be here any sooner...

822119863179d ago

graphics department should take inspiration from Heavy Rain...

LostCypher113179d ago

Why from Heavy Rain? Yes the game looks Really good. But when the majority of the game is QTE it's not hard to dedicate the majority of the resources to graphics

Baka-akaB3179d ago (Edited 3179d ago )

Where the hell does that retarded notion that using QTE is less intensive and heavy as usual button presses ?

The only real burdens are when a game deal with many moving animated objects , be it the backgrounds or characters , and/or when it's multiplied tenfold when dealing with open worlds , especially with the IA and physics departments .

sigh Heavy rain is impressive period , would it be as good if used for a gta kind of titles ? maybe not , at least not soon and without compromises . Maybe not even till a new generation of consoles .

In the meantime , people that arent tech savvy should not pretend to be .

LostCypher113179d ago

Same reason CGI cut scenes generally looks better then ingame.

Baka-akaB3179d ago (Edited 3179d ago )

again stop pretending you know what you are talking about .

pressing xxyab/square square , circle triangle for an hack and slash combo is hardly a load that would diminish graphics , and ore requiring than the same sequences as QTE .

If anything you'd also have to account for input lag more careful with qte .... while many games are pretty tolerant with it .

A dev could most likely create a section for you with lot's of action mostly happeneing via QTE , and then you'd look silly .

Hell looking back it has already happened , it's named Ninja blade . And while it's a crappy game , it easily fit my example .

Anyway i'm done convincing neophyte fanboys

LostCypher113179d ago

I'm not saying HR is a bad game i'm loving it. once the QTE is triggered you enter into a predermined sequence. which has only a few outcomes which are already prerendered.

jetlian3179d ago

you surely live up to your name! qte are pre rendered. all the user is doing is picking a pathway. realtime gameplay requires more effort because the system never knows whats happening next.

Xi3179d ago (Edited 3179d ago )

If I preform a combo in a hack and slash game, not only is it animating the character in real time(unlike heavy rain, where your actions are merely selecting a prerendered animation to play), you're also running hit detection on the characters action, damage calculations and several other calculations (such as physics for limb removal). Along with that you have enemy ai(albeit in an HnS, the ai is weak), several different and unique weapons, all with different animations/effects, and if projectiles are included you're doing tracers on all projectiles.

And all of this is happening without being pre-determined.

In a game like heavy rain, it's just a scripted sequence, your combo's only modify the selected path that the even takes.

Heavy rain has little to no AI, maybe some lite path-finding. Little to no physics simulation, little to no dynamic character actions, little to no game-play calculations.

heavy rain =/= most games.

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