Eidos Montreal has kept Thief 4 and Deus Ex 3 under tight wraps thus far. However, in a recent interview the studio's boss Stephane D'Astous outlined their general strategy with developing the two highly-anticipated sequels.
Damn right I cringed. I hope they can improve on what made the original's so great.
Since i dont have a gaming pc anymore, im happy Thief4 and DeusEx3 will be released on consoles, there is a chance Syberia 3 will land on PS3. Oh, good old pc times.
"Targeting Wider Audience" FAIL.
Deus Ex 3.... I hope for so much
Yeah, I'm definitely more of a Deus Ex guy. Still, the Thief games were fun in their own way. Not many stealth games out there anymore.
But when I hear "targeting a wider audience", I get worried... God, I hope they don't f*ck them up...
I hope so.
April Fools! ...right? :(
In other words, "We're gonna simplify the gameplay so that the millions of n00bs with cash out there will buy it." At least Ion Storm kept the spirit of the Thief series alive in Deadly Shadows.
Thief 3 was pretty crap in my mind, especially compared to Thief 2. It just lost that magic that made it special. Deus-ex 2 was awful compared to its predecessor. So I don't have too much hope for these games returning to past glory.
Sorry, I can't agree. I am one of the biggest fans of Deus Ex that ever lived, but I still came to love Deus Ex 2 Invisible War. I still have high hopes for the return of Deus Ex. Contrary to popular belief, there are ways for developers to make a game more approachable without making it an inferior game.
Of course there are ways for them to make the game accessible and still retain the magic of the first, but whether or not they'll actually accomplish it has yet to be seen. Might I remind you of the travesty of UNIFIED AMMO. "Hi I'm out of ammo for this weapon, let me switch to this other weapon until I can procure. ..OH I CAN'T BECAUSE THEY ALL USE THE SAME DAMN CLIPS". Even Warren Spector said it was a bad idea, and without him having anything to do with DE3 at this point I'm incredibly leery. Also the lack of hacking, skill points, the addition of the ridiculously stupid biomod system in place of the other that was just fine, and other crap that plagued IW. Don't mess with success, just build upon it.
I bet it gets turned into another Bioshock where the target audience is the average halo player.
Just like ME2's target audience were the GeOW players.
Targeting wider audience = dumbed down/consolized. What was wrong with the original Deus Ex audience? You know the ones that made it win so many game of the year awards and be on best games of all time lists. Oh well I never had much hope for it anyways and would prefer they just leave Deus Ex/System Shock alone these days. Still, it can't be worse than Deus Ex 2 right?
Deus ex 2 and Thief 3 already targeted a wider audience. How wide audience are they targeting exactly? like.... Wii thi4fz?
I am I the only one get really really hacked-off with devs making everything appeal to the "wider ordinance". it's starting to make me feel sick. Is there no love for us hardcore gamers no more ? A little bit of the gamer in me dies every time i hear a dev says this. sure the game may still end up great, but.... ah, i don't know. i just miss the old days....when gaming was for gamers and devs made games for gamers. I hope it don't turn out another simple, pile of dogpoo. I was really looking forward to this game, now i am not so sure.
What is the definition of hard-core to you? It's so often misused this generation have people, including me & a good poster like yourself, forgotten its original meaning and context? I despise "dumbing down" a particular genre to encourage sales as much as the next guy but hard-core and casual should only differentiate playtime. Passion versus simple entertainment... Hard-core shouldn't refer to what's being played just HOW MUCH TIME one devotes to it. Does it extend beyond the normal medium to affect what you watch, read, and listen to as well? Do you create avatars & IDs to join forums and sites, just to talk to other like-minded individuals? I know a lot of Wii owners who do those things and yet are labeled casual players. Example: If I buy my niece a copy of Barbie blah blah blah for the DS and she proceeds to play it 30hrs a week for a month, that wouldn't be hard-core to you? I know I couldn't put 120hrs into that LOL. But to her it's ace. This gen we've decided to remove its real measuring stick and replace it with our opinion. "I like this game. You don't. I like FPS. You like platformers. You're not as hard-core as me!"
"Targeting a wider audience" is why Invisible War was such a bullshit hack job, god just when I thought they learned their lesson.
thats what made Deus Ex 2: Invisible War so horrible =/ took away most of the strategy and added in mindless FPS.... NO! NOT TEH MASSES =(...
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