Golgotron takes a look at Mafia II and design choices. The author examines design choices when it comes to putting something in a game just for the sake of "awesomeness" or if they should put elements into the game like more dynamic character and NPC interaction.
Golgotron says, "Now, I'm not bringing this up to bash Mafia II. In fact, I'm sure the game will be very good. I bring this up because GamePro asks about a really interesting idea and it's been dismissed for something awesome. Although the "awesome" approach may be more gratifying, it seems like Mafia II's team chose to not do something that could have been really dynamic because it was easier. The fact that it was in discussion early on in the game's development cements this"