Pocket Gamer: InfeCCt Review

InfeCCt takes a long time to get going. While 300+ levels sounds great on paper, when it takes over 70 for the puzzles to get even slightly engaging there might be a problem with pacing.

It's even more frustrating when about halfway through the game InfeCCt decides, for no apparent reason, to take all the interesting obstacles away. They are gradually re-introduced over the course of the next 20 puzzles, but not after leaving an impression that the game has offered all it can by the halfway point.

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