Critical Gamer writes: This article has at its core quotes and statistics from Dr. Richard Wilson, CEO of The Independent Games Developers Association (TIGA), speaking exclusively to Critical Gamer.
The industry has much to thank British developers for. Grand Theft Auto (Rockstar North, formerly DMA Design); LittleBigPlanet (Media Molecule); Project Gotham Racing (Bizarre Creations); Burnout (Criterion); Tomb Raider (the now defunct Core Design); looking further back, Goldeneye 007 (Rare), Driver (Ubisoft Reflections, but then Reflections Interactive), and Lemmings (DMA Design again) to name but a very few. We could in fact fill this whole page with games developed in the UK that have met with huge worldwide success, or have in some other way had an important and permanent influence on the industry.
Our British readers – particularly the older ones – may raise a smile at the mention of games from much older platforms such as the Amiga, Spectrum and C64 such as Skool Daze, Cannon Fodder, Jet Set Willy, Manic Miner, and Dizzy. It was back when graphics were little more than carefully directed smudges on the screen, in fact, that much loved classic Elite was developed. British developers have given the games industry an incalculable amount of revenue and kudos, and players an equal amount of fun, in the past. What can we expect from the UK in the future?