Race Driver: Create & Race is amazingly not just another port of the Race Driver series. This DS release actually makes good use of the system's touch-sensitive screen to enable gamers to create their own tracks. Circuits can either be pieced together by dropping templates onto a grid or gamers can just draw lines free-hand, then go for a fly-over or a test-drive.
WP: "I've generally enjoyed Codemasters-published racing titles, especially the recent batch of games like GRID and DIRT on the Xbox 360 and PS3, and there's always been the TOCA series racers that are usually well-regarded by fans. I've not had much experience with their output of Nintendo DS racers, though, at least not until I got to a chance to review Race Driver: Create and Race."
Gamasutra talked with CEO Mark Greenshields and creative director Pete Shea recently, and talked in-depth about contending with Mario Kart DS, creating a portable racing game that can compete with home console titles, and the company's Octane engine that has enabled its racing titles to stand out from the pack.
Reviewed by Ton, he writes:
"Codemasters released the first in the Race Driver (from the bloodline of the TOCA: Touring Car series) ensemble for Nintendo's incredibly popular portable Electronic Theatre Imagegaming platform the NintendoDS in September 2007. Developed by Firebrand Games, the game boasts thirty-two real world circuits and twenty-four officially licensed racing cars.
If you do not have a magical talent for Arcade-influenced Racing games, you will find this game ruthlessly difficult."