GameShark: Victoria II Preview

When Paradox announced it was working on Victoria II, the CEO bet his hair that it would not see a profit. Who can blame him? As deep and interesting as the original Victoria was, it was more a collection of systems only roughly integrated with each other. The world market was less a market than a clearing house, colonial conflict made little sense and the micromanagement of a nation's population seemed divorced from the larger streams of history.

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