"We love to play the same game, or close to it, as much as possible and we complain about controls, graphics, or ideas that are different from the games that we love.
But does that make us wrong? Sometimes, they think so. This is the frame of mind they were in when they interviewed the senior producer for Dark Void, a new IP released by Capcom last month.
Read on to read about what it takes to build a new game, how developers take feedback and if this game will have a sequel."