This being a Wii game, "TvC" understandably cannot match the level of visual detail "SFIV" pulled off on more powerful hardware. But in borrowing that game's approach - characters animating in full, fluid 3D but fighting on a 2D plane - it reaps the same benefits: The fighters pull off spectacular moves with abandon, but the removal of unnecessary 3D space whittles the fight down to the same psychological science that made "Street Fighter" so special in the first place. ("TvC," to its credit, closes the graphical gap by opting for a cel-shaded visual style that really makes its infectiously outlandish style pop.)
For the Wii’s 15th birthday, here’s a list of 15 Wii games that deserve ports or sequels.
Are you one of the understandably many who has sworn off MvCI because of how it's being handled? Or are you still interested in giving it a shot purely on its gameplay?
I was a bit disappointed with the demo. The art direction is one of the reasons I loved the series. It always looked so awesome to see animated sprites that looked right out of a comic book. Even MVC3 had the comic book appeal. Honestly, I am with everyone else, that DBZ fighter looks amazing...
character models for some of them are not great but the gameplay is solid af..the infiniti gem system is great and at least it has some type of story...but i understand the disappointment..no spiderman/xmen is terrible also
Jumped ship is going a bit too far but after that demo I am very cautious to see how the final product is. Will wait for feedback before I Purchase said product.
Third-party video game developer Capcom and animation studio Tatsunoko are preparing a special exhibition.
The event was originally posted by Famitsu, and Shoryuken translated the information. The event will open on April 21 and last until May 7, and it’ll be held at the Aqua City Mall in Tokyo. Both companies are collaborating to celebrate their milestones: Tatsunoko’s 55th anniversary and Street Fighter‘s 30th.