Death is a very dire subject matter, of course. But it happens so often in video games as a result of "self defense", priority or recklessness, that it's something many gamers look at with a blind eye. But this topic is not so much about enemies that can drop dead at the pull of a trigger (within a game), but it's all about how these events transpire and what lengths an enemy will travel to prevent the inevitable.
Video games are no longer just a simple past time. Today's games are evolving into true works of art. Offering intriguing narratives, cinematic setpieces, and profound messages, games can entertain us for hundreds of hours.
I never got around to mass effect - I’m skeptical that it would hold up if I were to try it now
EK Cooling allegedly has slipped itself into a hot soup of seemingly endless financial woes, where it has not paid its staff, suppliers, and contractors for many months as the company is facing liquidity problems and a surplus of inventory left unsold, stuck in the warehouse for a more extended period. Gamers Nexus investigated these claims made by former and current personnel, where he found trails of unpaid bills lasting as long as three to four months and unpaid raises that accumulated for almost a year.
EK Water Blocks has two entities—a Slovenian-based headquarters and a US-based subsidiary, EK Cooling Solutions. Steve narrated the series of events in detail, stating that the company was reportedly irresponsible and negligent regarding payment. Consequently, partners and employees are forced to share the burden of alleged mismanagement. It all begins with its extensive range of products, leading to a surplus of goods. EK has over 230 water blocks, 40 liquid cooling kits, 85 reservoirs, 40 pumps, 73 radiators, and 212 miscellaneous accessories.
Yes this is not about video games directly but indirectly this will impact the pc gaming/workstation space hard.
This company is massive one of two in the water cool space so if it goes poof then thousands out there have no spare parts or half built computers.
SO yeah i know not about a video game but think of it as amd leaving the pc space but this is ekwb that could be leaving water cooling in the pc space
Jayz2cents a supporter of there products also has issues
https://www.youtube.com/wat...
Originally launched in 2011, El Shaddai: Ascension of the Metatron is coming to Nintendo Switch, so It's time to look back at the original.
Still have my ps3 copies. Bought it at launch and another one when I found it cheap and in perfect condition about 10 years ago. I wouldn’t buy it on Switch but if they made a PS5 version I would. I still have one of my PS3 Fats hooked up so good to go either way.
Id play it again on the switch. I wished my 360 version was bc but this is still a good way to play.
Interesting view on things. My theory is that it would be too much for the programmers and would take to long but I'm no dev.
Brilliant Story submission - bubble for you.
Was a very good read, AI is very important in alot of games and I think we play far too many Alien shooters to really see the importance of it.
Still to this day, the Game with the Best AI, was the original Half Life... enemies had a great element of fear in that. I was suprised it wasn't mentioned.
Good article, most game enemies are like suicide bombers from Serious Sam.
Elder Scrolls 3: Morrowind.
NPCs and Villains had Fear and could Panic. It was not uncommon to see opponents drp their weapons and run for their lives in a total blind panic under a variety of conditions. The easiest to achieve is through invisible attacks. Just as in Oblivion, Invisibility in Morrowind ends when you manipulate an object or attack somebody. Unlike Oblivion, you can have a constant effect invisibility enchantment on an object and you can have a low level constant effect flight effect that amounts to walking on air. Combined, the allow you to attack an opponent undetected from behind. If you are fast enough you can attack from the rear and renew invisibility faster than the NPC can turn around so you can repeatedlt attack and the target sees nothing. Faced with unexplainable damage, the NPC panics and drops all weapons and runs screaming all out, alerting everybody else in the location.
A second way to induce panic is to quickly lower the target's health to near zero without killing them. Very hard to do but if successful the antagonist panics.
Oblivion dropped this behavior model because while clever and realistic, it got in the way of completing missions.
What I'd like to see is an RPG where you can bribe *any* would-be opponent not just the odd guard or Merc.
not caring 4 their lives but human ai needs to change definetely.