110°

Free Radical working on Crysis 2

TVGB: "It appears Free Radical is giving Crytek a hand with the development of Crysis 2. Exactly to what extent they're involved is unknown and will remain unknown until after the game's out but, while not specifying whether they're working on the console or PC version, they are working on "a part of the game," Crytek Vice President and co-founder Faruk Yerli said in a recent interview with German outlet PC Games."

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thatvideogameblog.com
ASSASSYN 36o5192d ago

Given free radicals venture into multi console games they are probably handling console development.

-Alpha5192d ago

I guess this truly means TimeSplitters is dead and gone.

I'm a *little* nervous of them handling Crysis 2 for consoles considering what happened with Haze but I'm sure Crytek has helped them back on their talented feet.

God, I wish they really just made Timesplitters 4 instead of Haze, maybe they'd still be alive today if they did.

mastiffchild5192d ago

I wouldn't be nervous as they're getting all the middleware/enhgine provided for them from Crytek and it was their middleware being pulled(and them hurriedly building all their own) mid development that hurt Haze technically. So, as long as Crytek don't get the same writers and actors in as FRD did for Haze it should be fine. The core shooting mechanic for Haze was excellent, imo, but physics outside of that, textures and continuity were a mess and, to me and others, the game looked far better about a year before release(and before, I assume) a lot of the political issues set in.

I'd much rather have another TS game from them but beggars can't be choosers and the inevitable "consoles gimped our Crysis" debate started by our PC gaming community is just around the corner!

JsonHenry5192d ago

I would rather them be working on TimeSplitters instead. That game was epic during its time.

SilentNegotiator5192d ago

It's not Free Radical anymore. It's Crytek UK

ThanatosDMC5192d ago

Now what im scared of is they overhype this like Haze and under deliver like Haze did... wait it's the same company, right??? I'm not sure cuz i dont care.

jerethdagryphon5192d ago

not surprising considering there crytek uk now...
thats like saying ubisoft montreal is helping ubi romania with a game

y0haN5192d ago

@1.2 I wouldn't worry about that. There won't be a change difference in writing staff etc, the only difference is that now they are porting the game to consoles.

Lol, Crysis on a console.

+ Show (4) more repliesLast reply 5192d ago
-MoOkS-5192d ago

I would not let those guys anywhere near my game if i were crytek

Pennywise5192d ago

Can't disagree there.

Crysis was great graphics, forgettable game. I guess they are aiming for forgettable overall now.

tdrules5192d ago

Id rather someone who had some experience with the complex ps3 structure make a game than Crytek, with no previous experience.

NYC_Gamer5192d ago

Wow.....the same guys who released that medicore game called haze

Raoh5192d ago

the game got a lot of unnecessary hate.

technically the game was good. it was just late and over hyped in an especially high anti sony climate..

TheBand1t5192d ago

The same guys who also released the excellent TimeSplitters series.

i_am_interested5192d ago (Edited 5192d ago )

they said the main reason they couldnt get Haze to shine was because they couldnt develop a good enough engine platform for the ps3, ie their fault, but theyre not designing an engine this time

theyre using cryengine 3, not only that but they have the full backing and support of crytek, especially seeing as how theyre name isnt free radical anymore, its crytek UK

sikbeta5192d ago

Pal, the same guys who released that medicore game called haze AND The Amazing Franchise Called TimeSplitters

http://www.youtube.com/watc...

+ Show (2) more repliesLast reply 5192d ago
Paignman5192d ago

I'm sure console development had something to do with it. Isn't that why Crytek bought them in the first place?

I'm really hoping they are in charge of their multiplayer modes - especially 4-player local splitscreen. Timesplitters series are still some of my favorite games of all time.

The fact that the report says they've been working on part of it makes me wonder if they are also spending time on some other project. TimeSplitters 4 would definitely be my hope!

mesh15192d ago

plz dont let 1st party ps3 devs handle a gamme , the gameplay will be garbage like all fist party ps3 fps game all of them are crap! u know all ps3 1st party games have garabge gameplay

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100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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gamerheadquarters.com
Games1st1376d ago (Edited 1376d ago )

Just in time for those that got the month trial.

DrDeath1376d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster1760d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071760d ago (Edited 1760d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141759d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1759d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1759d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1759d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1759d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1754d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.

80°

13 Awesome Games Set In Real Places

Jum Jum from Unleashthegamer writes: We gathered the best real setting games we could think of if you’re looking for something in a familiar location to soothe your thirst for real-world games.

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unleashthegamer.com