Kombo: Even as early as the cinematic cut scenes in the original Ninja Gaiden, game designers have been adding drama and style to their creations to varying degrees of success. Final Fantasy lays claim to hallmark moments like Celes' opera and Aeris' sudden death, while Resident Evil created a less intentionally memorable moment with the Jill Sandwich. Sometimes, though, an attempt to create drama and weight to a story can fall flat on its face.
I recently finished Dragon Age, our choice for RPG of the Year here at Kombo, and there was one particular moment that just didn't work. It really had no effect on the majority of the game, but it's a good example of a scene that could've used more testing before being released to the world.