For all these reasons, it would be easy to slag off Zero to hell and back, but there's still something endearing about its dogged old-school clunkiness. Just as the shuffle zombie/running zombie debate has divided zom-com fans, so there remains a hard core who simply prefer the slower pace that Resident Evil has always espoused. Yes, it's archaic (particularly the ponderous animations every time a door opens or window breaks) but somehow it adds to the nightmare quality of never being able to run or fight as fast as you know you need to.
CG writes: In this video we take a look at the original 1996 release of Capcom’s Resident Evil on the PSOne, then go through most of the more popular games in the long-running series. You can see the full list below in chronological order of release (or thereabouts). Sure, there are some notable omissions such as Resident Evil Chronicles and Resident Evil Outbreak 1 & 2 etc. but the video does a great job of highlighting how the game’s visuals progressed over 25 years. The last game in the video showcases the Resident Evil 4 remake which released earlier this year.
Quite amazing how in late 90s those pre-rendered static backgrounds were like the bees knees. I am wondering what a game would look like today if it used the same pre-rendered backgrounds. Are we looking at photo-realistic environments or is there no need when you have games like UNRECORD using UE5?
There are plenty of Resident Evil games ripe with remake potential that Capcom is seemingly leaving on the table by choosing to focus on RE4.
I will never understand why Code Veronica has not received a Remake (Darkside Chronicles doesn’t count). Hot take here, but it’s my favorite of the games. First game where Wesker became a bamf and I always liked the music and enemy/boss variety.
Code Veronica deserved to be next in line for a remake, why people still after all these years and different platforms feel they need a RE4 remake is beyond me.
BLG writes: "Some thrive on fear and the way it makes their blood pump. There is something that can be said about fighting a boss that leaves you with cold sweats, tense muscles, and a lingering feeling of dread once the game has been put away. Resident Evil is a series that offers this in spades. For the final bosses of resident Resident Evil to be successful, those battles should be scary, exciting, look cool visually, and satisfying to blow apart."
I swear, Resident Evil bosses are like Final Fantasy bosses, "you think you defeated me? Prepared for my new form!", "Be prepared for my final form!"..
Why cant i just shoot a damn greedy CEO of a corrupt company that is manufacturing viruses?