Eurogamer writes: "I tell myself that I pretty much hate Achievements. Sure, a few games have used them beautifully - to guide the eye of the player, to offer a gentle shove towards hidden fun - but so many more seem to delight in getting it all wrong.
They either dole points out for ludicrously simple tasks, leaving you faintly patronised, or they use them to tempt you, vindictively, into empty displays of mindless repetition: treasure hunts that never end, or kill-counts only obsessive-compulsives will ever notch up. You want me to shoot 100,000 enemies in the nuts? You shoot 100,000 enemies in the nuts. Hey, and start with yourself, eh?"