Crunch and overtime 'a complex, destructive issue'

Passion for delivering quality entertainment is just one of the many reasons that crunch and overtime exists, says this week's Jury, as a host of developers explained how the issue is far more complex than what can be said in an anonymous inflammatory blog post.

In fact, David Amor – creative director of Relentless Software, a studio with a reputation for eliminating crunch and – was one of the first to express how complicated the issue is.

"I used to think that crunching would always have a negative effect on staff turnover and studio morale, but now I believe it's more complex than that: sometimes crunch will bring a team together, sometimes it's exciting," he said.

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3216d ago
Enigma_20993216d ago

...therein lies the problem... most workers... AREN'T compensated for it... instead, they're forced to work with the looming threat of being replaced if they don't perform over their heads...