BeefJack writes: "Back in the 1980's, video games were all about gameplay. Sure, you were almost always out to save the princess, the world or some other idealized entity, but that was never at the core. As video games have evolved, some developers are trying to make a drastic switch by reversing the model. Story first is the mantra for titles like Heavy Rain, where we might as well be looking forward to an interactive movie. Which camp has the right idea here Or, perhaps more importantly, what is the best ratio between gameplay and story in the video game industry today?"