Suffering for Fun: Old-School Game Design and The Legend of Zelda: Spirit Tracks

Bitmob: I just spent a wonderful and painful week with Link's latest adventure, The Legend of Zelda: Spirit Tracks. It has all the addictive puzzle-solving, dungeon-exploring, and excruciating world-traversing you expect from a 3D Zelda. You know, the fun stuff, like dying every ten minutes in the final dungeon only to spend three minutes climbing back to the top of the tower each time, taking half an hour to go back and forth in the world map only to discover you forgot something (make that an hour), and running over to the closest item shop whenever a sand worm eats your shield.

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