Game Revolution: Dante's Inferno Preview

GR writes: "Chris Hudak (GR Executive Vodka Sponge): Obviously, one has to take a lot of liberties with the subject matter-an alternate take on the Inferno of Dante's Divine Comedy-in order to make a playable and good game. When designing Dante's Inferno, what were some of the design "lines" you decided to cross (Cross?) or not, in the name of gameplay? How important did you feel it was-while first and foremost delivering an enjoyable gaming experience, of course-to adhere to the spirit, plot points, etc., of the inspirational subject matter?"

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