Gamasutra Interview: It Is 2010, And There Is Time For Star*Burst

The explosion of the iPhone platform has done more than offer new avenues of opportunity to small studios -- it's also paved the way for an arcade renaissance. Not since the coin-op days have so many simple-yet-challenging games been available to such a broad audience, and that's creating a long-awaited level of opportunity for many industry veterans.

Designer Mark Stephen Pierce has a storied career; in some 30 years in the industry he helped found Macromedia, then spent years with Atari in lead roles on many games -- among them, the 1989 arcade classic Klax.

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