As with Gradius ReBirth and Contra ReBirth, Castlevania: The Adventure ReBirth isn't as much a new beginning for the franchise as it is a distillation of the core concepts and gameplay mechanics that make a game a Castlevania game. It's two hours or so of pure, old-school Castlevania, and that should be more than enough to remind old fans how far they've come while giving new players a crash course on vampire slaying the Belmont way.
"Castlevania: The Adventure ReBirth released for Nintendo's WiiWare service on December 28, 2009 in the U.S., at 1,000 Wii Points (which is $10). The game was developed by M2 and published by Konami, and received an ESRB rating of "TEEN" with "Animated Blood, Fantasy Violence" listed as content for parents and gamers to be aware of.
A brief description for the game on its Nintendo Channel page reads, "The classic Castlevania game is reborn for the Wii with all-new upgrades."
How many U.S. Wii owners have reported playing Castlevania: The Adventure ReBirth, and how many hours have they reported playing it? Brew yourself some coffee, and let's take a look!", writes CoffeeWithGames.
i completely forgot about this game releasing.. I want to buy it but i wont play it on my wii.. Hopefully it releases for 3DS.. ill get it for sure on there
I bought it on my Wii and transferred it over to my Wii U. It's a good Castlevania game, pretty short though, and a little too old school (no diagonal whipping). If you're choosing between this and Super Castlevania then get Super Castlevania. Cheaper and much better.
Its is a crime that this game is only available for the Wii. So many people grew up playing 2D Castlevania games they should be available for all platforms.
Nice informative writing. I don't own a Wii but I appreciate the simplicity and quick recap.
(Editor’s note: From Castlevania to Turtles in Time, everyone’s got at least one videogame tune stuck in their heads. Enter Liner Notes: a Pixelitis feature in which our writers discuss their favorite videogame music.)
"If you were a kid of the 80s and early 90s, then you were no doubt exposed to the musical phenomenon known as the “orchestral hit.”
For the uninitiated, the orchestral hit (or stab depending on your lingo) is a sound created by layering several orchestral instruments that play a sole staccato note or chord. In other words, it’s a quick note followed by a quick rest or pause. Its use by hip-hop artist Afrika Bambaataa in 1982 set off a whirlwind in the music business where every pop album had to use it.
And so did Konami.
The orchestral hit (particularly the “Fairlight Orch5” sample of it), to quote Joshua Kopstein, is “the musical equivalent of the Wilhelm Scream,” and boy did Konami have quite the field day with it."
- Patrick Kulikowski
The Castlevania series has been one of Konami's flagship series for over 20 years, so does this game meet the high standards that the series has set for excellent gameplay? Let's find out!