20°

Interview: The Making of S.T.A.L.K.E.R., part one

S.T.A.L.K.E.R. was surrounded by plenty of anticipation, but what the with the lengthy development time and word leaking that certain parts of GSC's original vision for the game were being cut, concern that it wouldn't live up to hopes and expectations began to mount. However, the game turned out to be nowhere near as bad as some feared and was generally well received when it finally materialised.

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computerandvideogames.com
120°

STALKER-inspired fan game in CryEngine 2 cancelled, but you can download its latest build

Stalker: Legacy of Times was an attempt to create a STALKER-inspired game on CryEngine 2, however, its dev team announced its official cancellation.

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dsogaming.com
MadLad1113d ago

Sad. Going to give what's there a try though.

90°

STALKER Anomaly 1.5.1 released, brings 3D PDA, companions wheel, optimizations & more

Anomaly Developers has released a new version of its standalone mod for S.T.A.L.K.E.R., STALKER Anomaly.

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dsogaming.com
50°

Enemy Respawn Rates in Open World Games - Striking the Balance

Enemy respawns in open world games are tricky to get right. If they are too frequent it feels 'gamey' and it may render a player's in-game actions irrelevant. However too few respawns leave an open world empty, devoid of threat and frankly rather boring.

S.T.A.L.K.E.R. Lost Alpha expertly shows how to handle respawns by striking a near-perfect balance via a hybrid spawn/respawn system. We investigate how this works and how it has made S.T.A.L.K.E.R. Lost Alpha one of the best semi-open world games around. Ubisoft 'et all should take note.

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nomadsreviews.co.uk