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30°

Gaming For The Family...or...How To Get Your Kids To Give You A Turn

Amy Nelson debuts her premiere article on The Goozex Report. She has five children and has noticed a disturbing trend through the years: if you teach your kids how to play video games, they won't give them back. We thought it was so cute the first time my oldest laughed while slapping my keyboard to make Elmo pop up and say "Peekaboo." Little did we know how quickly that would translate to "Hey, can I borrow your computer.......FOREVER" We sadly watched as soon they began to out number us (and our controllers), and found ourselves saying things like, "Remember when we used to play video games?" Short of throwing ourselves on the floor and screaming, "I want a turn" there seemed little else to do but to give up the controllers and take up knitting (or whatever it is people who don't play video games do with all that extra time).

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SeanScythe5213d ago

Easy Get the Hell out my way and give me the controler if you ever want to play again. I pay the MFing bills around here not you.

retrovertigo5213d ago

Obviously with a suggestion like his, SeanScythe is not a parent.

RedDragan5213d ago (Edited 5213d ago )

Yes, except this is where your kid will promptly throw your once working controller at the wall, shattering it into a million pieces.

XD

Maddens Raiders5213d ago

or much of anything else, quite frankly.

JimmyJames705213d ago

This is a pretty funny article.

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460°

Mortal Kombat hits 80 million sales, here's how it stacks up against competition

NetherRealm confirms its Mortal Kombat franchise has sold over 80 million copies in the last 30 years, and here's how it competes against other fighters.

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Kakashi Hatake340d ago

Don't care what anyone says, Smash isn't a traditional fighting game. May as well call Powerstone and Playstation All Stars fighting games. They're more of an arena fighter /party game.

NotoriousWhiz340d ago

You don't have to care what anyone says. It's not a traditional fighting game. But it is a fighting game.

gerbintosh340d ago

Not according to the creator, Sakurai. Link below

https://www.eventhubs.com/n...

339d ago
CrimsonWing69340d ago (Edited 340d ago )

I mean what makes them an arena fighter than say something like Tekken? Because there’s platforms?

NatsuXTheMaxspeed21340d ago

because theres a bunch of pokeballs and other random stupid stuff on stage that you can use at your advantage and flying ultra super power ball that you got to chase on the stage to get your ougi LMAO.

CrimsonWing69340d ago

@NatsuXTheMaxspeed21

I mean what it sounds like is they took a fighting game and “added” unique mechanics to it to me.

When I think arena game I think of things like Spawn: In the Demon’s Hand or Virtual-On.

Smash to me is a fighting game, they have fighting game tournaments for it. It just doesn’t jive with me to call it “not a fighting game” because you have poke-balls and platforms or because it has 4 players at once duking it out.

Power Stone I’d consider a fighting game as well. Hell, if you google what it is everyone calls these games “fighting games”. So yea, they’re fighting games…

Immagaiden340d ago

What’s next, you gonna say Mario Kart isn’t a racing game?

NatsuXTheMaxspeed21340d ago

oh its a racer but its not a realistic one like GT or Forza. only kids check for mario kart and smash .

Immagaiden340d ago

I didn’t say it was realistic. I said racing game. Does Burnout not being realistic make it not a racing game?

What does a demographic have to do with a genre? Do kids playing CoD make it any less an FPS? You see how ridiculous bringing up that subject is?

repsahj339d ago

"Only kids and kids at heart check for mario kart and smash".

-fixed!

FallenAngel1984340d ago (Edited 340d ago )

Nobody said it was a traditional fighter. Everyone acknowledges it as a platform fighter

PSASBR & Power Stone are fighting games, the former being a platform fighter and the latter an arena fighter

gleepot339d ago

You're correct, it isn't traditional. It's a fighting game though.

repsahj339d ago

Because if cute and lovable characters are fighting it's not a fighting game? XD As long there's a versus fighting, it is a fighting game.

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MrNinosan340d ago

Including Smash Bros in a list of fighting games, is like including GTA in Racing games.

NotoriousWhiz340d ago

I hate to break it to you but smash bros has fighting game tournaments so it qualifies.

MrNinosan340d ago

"and here's how it competes against other fighters"

No, Mortal Kombat doesn't compete with games like Smash Bros? It's a different genre for a different audience.

NatsuXTheMaxspeed21340d ago

Anybody can host a tournament in their garage it doesnt mean it qualifies.

NotoriousWhiz340d ago

I'm going to assume you're not part of the FGC. However, I am, and I can tell you that there is a ton of overlap between people who play smash competitively and those who play other fighting games competitively.

Now for casuals, there is a lot less overlap between the two for sure.

PapaBop340d ago

While technically true, Leffen comes to mind, FGC and Smash community have always had a rocky relationship.

Thundercat77340d ago

And yet, If Smash Bros was over 80 million, you wouldn't be complaining. On the contrary, you would be bragging about it.

Immagaiden340d ago

Bad comparison. You do a LOT of things in GTA outside of a car while fighting is what you’re mainly doing in SSB

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Ezio2048340d ago

Given the volume of games released, I would say Tekken has sold the best.

lodossrage340d ago (Edited 340d ago )

Yeah, that's a good point. Most of these games have parts to the franchise outside of traditional fighting games.

Like for example, with Mortal Kombat, do Special Forces, Mythologies: Sub: zero, and the Kollection count?

With Tekken does death by degrees or the tag tournament games count?

With Street Fighter, are we counting all the iterations of 2, 3, and 4? how about the ex series or alpha series?

There are a lot of variables at play here

Ezio2048340d ago

Even after including Tekken Tag, they have less titles compared to all MK and SF games.

CS7339d ago

Yeah, i realized that too. Very interesting.

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130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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Christopher485d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai485d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood484d ago (Edited 484d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai484d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood484d ago (Edited 484d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood484d ago (Edited 484d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long484d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim484d ago (Edited 484d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz484d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit484d ago

Can it work? Yes. Does it compare? No.

monkey602484d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

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40°

Super Smash Bros. prototype revealed in new video

The designer of the original Super Smash Bros. for the Nintendo 64 shows us the prototype that started it all.

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