Amy Nelson debuts her premiere article on The Goozex Report. She has five children and has noticed a disturbing trend through the years: if you teach your kids how to play video games, they won't give them back. We thought it was so cute the first time my oldest laughed while slapping my keyboard to make Elmo pop up and say "Peekaboo." Little did we know how quickly that would translate to "Hey, can I borrow your computer.......FOREVER" We sadly watched as soon they began to out number us (and our controllers), and found ourselves saying things like, "Remember when we used to play video games?" Short of throwing ourselves on the floor and screaming, "I want a turn" there seemed little else to do but to give up the controllers and take up knitting (or whatever it is people who don't play video games do with all that extra time).
NetherRealm confirms its Mortal Kombat franchise has sold over 80 million copies in the last 30 years, and here's how it competes against other fighters.
Don't care what anyone says, Smash isn't a traditional fighting game. May as well call Powerstone and Playstation All Stars fighting games. They're more of an arena fighter /party game.
Including Smash Bros in a list of fighting games, is like including GTA in Racing games.
TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."
I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.
"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played
I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.
People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.
But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.
So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.
A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.
Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals
The designer of the original Super Smash Bros. for the Nintendo 64 shows us the prototype that started it all.
Easy Get the Hell out my way and give me the controler if you ever want to play again. I pay the MFing bills around here not you.
This is a pretty funny article.