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1UP: Why We Play: World of Warcraft

Calling World of Warcraft a juggernaut would be a gross understatement. Now in its fifth year, its success has exceeded everyone's wildest expectations, including Blizzard's. As of December 2008, WOW boasts approximately 11.5 million subscribers and dominates one of the most lucrative genres in video games. These days, its strangehold is so complete that the first question asked of most new massively multiplayer games is not whether they can supplant Warcraft, but whether they can thrive in its shadow.

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3197d ago