Critical Gamer writes: Casey Hudson, Executive Producer of BioWare's Mass Effect franchise, took a short break from the trenches to tell Critical Gamer what his team was most excited about and proud of regarding the company's highly anticipated end of January release, Mass Effect 2.
"Probably the biggest enhancement that we've made for Mass Effect 2 is simply the moment-to-moment feel of the game. It's faster, smoother, and more precise, and that makes the whole experience that much more exciting and immersive."
The game feels more like an action game. Gameplay seems as if it has been sped up considerably, which almost makes the player believe they are playing a game developed by Cliff Bleszinski, rather than a traditional BioWare release.
RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.
"I started playing games yesterday" the List... Meh!
How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera
And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden
Wealth of Geeks explores some of the best gaming romances that have stolen our hearts over the years.
Diandra worked on Diablo 4 and also other games at Blizzard including WoW: Dragon Flight. She’s also been at Bioware, Carbine, RIOT, and she is currently working at Crystal Dynamics.
Brian was the Lead Writer on Diablo 3 Reaper of Souls, worked on StarCraft: Heart of the Swarm, StarCraft: Wings of Liberty, and was also a writer on Mass Effect 2. He’s also been involved in movies such as the Iron Giant.
Diandra and Brian discuss their industry experience, the games they have worked on, how the writing process works, and much more.
Ugh this game needs to come out already!
Sounds like they wnat this game to be more action based than an RPG.
Doesn't say much, does he, other than "it's better than the last one"...
I hope all this ramped up action doesn't 'dumb down' the RPG side of things. I really wish RPG's gave you the ability to choose how in-depth you could go into customising your character, so if you're new to the genre you could leave character building to the computer. It might encourage newcomers to the genre, and it would also keep the hardcore fans happy as well. Win win situation.
I agree with cubes. I hope that all the action doesn't ruin the RPG side of things i hate when games do that!